Follower XP
⚪ Last updated 2013Preview

🔍 Analysis
- 👍 5.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #100 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This mod awards XP to the player for follower kills, similar to New Vegas.
Name: Follower XP
Version: 1. 0 Release
Category: Companions and Gameplay
Date: October 12, 2013
Author: RickerHK
REQUIRES FOSE 1. 2beta2 or later. Get it from here: http://fose.silverlock.org/
INTRODUCTION:
This mod scans for dead actors and awards XP to the player for follower kills, similar to New Vegas.
Optionally award 25, 50, 75, 100 percent of this follower kill XP to the player.
Your followers have to be with you, of course.
This mod reads gamesettings and the difficulty setting to compute proper XP, it IS compatible with any mod that changes XP rewards through these settings.
INSTALLATION:
1. Install with NMM or FOMM. Or just copy RHKFollowerXP.esp to your data folder.
2. Activate the plugin in your mod manager.
UN-INSTALL:
1. Launch the <Follower XP Config> item in your Pipboy's Apparel tab.
2. Select 'Game Setting(s)', then 'Reset to Vanilla - 40 percent'. Then save your game.
3. Remove RHKFollowerXP.esp from your data folder.
USING THE MOD:
The mod is ready to go with default values when you install it. The default is to award 100% XP for follower kills, and a one second scan interval for dead actors. There will be an item under your Apparel tab in the Pipboy - <Follower XP Config>. Equip it to launch the configuration menu:
1. Set XP Award Percentage - only award the player a percentage of follower kill XP. Selections are 0,25,50,75, or 100. Set it to 0 to turn it off temporarily.
2. Set XP scan interval - Default/recommended setting is scan every second, but you can increase the interval if you have a heavy mod script load and are concerned about performance.
3. Game Setting(s) - iXPDeathRewardHealthThreshold - This value is the percentage of health damage that you must cause to an actor in order to be rewarded XP for the kill - regardless whether you fired the final kill shot or not. This game setting really has nothing to do with actually tracking follower XP - more of a game play mechanic, but it's value can have an effect on the amount you are awarded if you are in pitched battles that have friendly, non-follower actors. Even so, I recommend leaving the value at vanilla 40%, but it's here if you want to fiddle with it.
ASSUMPTIONS AND LIMITATIONS:
1. It is assumed that any XP that the player has gained, that can't be accounted for by the scanning script, is due to the player causing more than iXPDeathRewardHealthThreshold to an enemy, and therefore the game rewarded the XP.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- RickerHK
- Version
- 1.0
- Downloads
- 28,614
- Endorsements
- 1,634
- Category
- Gameplay Effects and Changes
- Created
- 10/12/2013
- Updated
- 10/12/2013
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