FNNCQ a fallout 3 slavery overhaul

⭐ ⭐⭐ (2,065 endorsements) 📥 76,110 downloads 📌 vv0.96b 📅 10/8/2009
⚪ Last updated 2010

By sesom · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/20/2010 📅 Created: 10/8/2009

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #52 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

FNNCQ a fallout 3 slavery overhaul Features: --------- O a complete new slavery system where almost every NPC can be enslaved, follow the player, be placed anywhere (also DLC spaces) and !! don\'t !! get lost, aggressive or loose equipment O game mechanics (spawn points), original stats and dialogue is not harmed O 5 following slaves (choose whoever you want) O slaves can be trained, have needs and heal while sleeping O & o slave training. Your slave can be trained for a specific function (O mule, O fighting basic, O fighting extended, o housekeeping, o working ) O 2 new places to sell your slaves O 4 additional \'stored\' slaves in real functional prison (want to see Burke in prison, now you can) O 5 additional slaves can be placed everywhere in the game world and stay there with a mobile collar controller without slowdown of the gameplay, make your own slave prison with the mcc O 2 new weapons, 8 new slaver gear items O several nice looking slave collars and other equipment for slave managment o fully voice acted (also slave dialogue) legend: \'O\' means fully done, \'o\' in progress Installation: ------------- Copy the files in the ZIP Archive in your Data folder. Use the Fallout Mod Manager (http://www.fallout3nexus.com/downloads/file.php?id=640), place the FNNCQ.esm at the bottom of your esm\'s. No DLCs are needed. Archive invalidation and the latest official patch (v1. 7) is needed. Starting the mod: ----------------- Donald (a main character from my quest mod \'Friendly New Neighbors\') a notorious pip-boy hacker has sent you a few notes about a new slave collar and slaver gear. You can buy the equipment in a new \'shop\' near the main entrance of Paradise Falls. If you \'cleaned\' this place already it\'s a bit lonely but the shop is there. Deinstallation: --------------- Release or sell all of your slaves save, wait four days in your home and end the game. Delete all folders with the shortcut FNNCQ in the folders Data/Textures, Data/Meshes, Data/Sounds/FX, Data/Sounds/Voice and the FNNCQ. ESM. Update instructions: -------------------- Small updates (you can recognize them according the version number i.e. 0. 81 to 0. 85 is a small update, 0. 7 to 0. 85 needs preparing) can be simply done by simply copying the new files in the update zip in your fallout/data folder. Updating from 0. 7ß should work without any troubles. \'park\' (\'stay here and don\'t move\', green collar mode) the salves you want to keep in a safe location (i.e. inside Paradise Falls). Search for yourself a safe place without any slaves or active MCC (i.e. small farm in springvale or a house in minefield) wait three days and save your game. Now you can install the new version. The \'FNNCQ_wsp.esp\' is no longer needed and can be deleted. And finaly start the game again. The location of Eva\'s Pet Shop has changed and is now near the main gate of Paradise Falls. A new map marker should show up on your pip-boy. Mules have to be retra

📊 Mod Details

Game
Fallout3 Mods
Author
sesom
Version
v0.96b
Downloads
76,110
Endorsements
2,065
Category
Gameplay Effects and Changes
Created
10/8/2009
Updated
6/20/2010

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