Fallout3 Training Manual on Blender GIMP NifSkope and GECK
⚪ Last updated 2010🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #44 of 62 Utilities mods in this game by downloads
📋 About This Mod
A comprehensive tutorial on 3D modeling/texturing for Fallout3, featuring; FOMM, GIMP, Blender, NifSkope and the GECK
=-=-=-=-= Update =-=-=-= I\'ve just uploaded the new GIMP tutorial that includes a focus on texture aging. The main tutorail (v1. 1) is still the comprehensive FOMM, Blender, GIMP, Nifskope, GECK manual that walks through the entire process. The update focuses on expanding GIMP usage. =-=-=-=-=-=-=-=-=-=-=-= I have been working for some weeks on a tutorial for 3D modeling, based on Artisten\'s and Echonite\'s video tutorials on modeling, texture sets and the conversion process for Fallout3. After using their tutorials to learn the basics of modeling and textures, I felt grateful and compelled to create a documented version - based on the same concepts and tools, but in Doc and PDF formats. Most of the material comes from Artisten\'s Video Tutorial; \"From Blender to Fallout3\", which provided me many great insights into how the process works. As I got further into the tutorial, and upon realizing how important Texture Sets are to modeling for Fallout3, I added a section on them - material that I learned from Echonite\'s Video Tutorial on Texture Sets. This tutorial is designed to compliment thier live video work. I tried to gear this tutorial for the beginner, and will largely be boring to advanced modders who know how to manipulate NifSkope like an old pro. However for modders who don\'t know how to create 3D models, textures, normal maps, glow maps, materials, collision, texture sets and the basic workings of NifSkope - this tutorial may be for you. The document was created in PDF and Word for Windows formats, and is big - really big at 110 pages in total length, broken out across chapters on FOMM, GIMP, Blender, NifSkope and the GECK. In Word for Windows format the doucment is 36 Megabytes in size, while in PDF its down to 17 Megabytes. I used the same format that my GECK Manual on Audio Holotapes was created with in trying to keep a consistent format - the users seemed to like that one so I stuck with it. Below is the table of contents from the document, which was designed as a flow from start (extracting an Ashtray with FOMM) and taking a new modeler through the entire process end-to-end. However users can simply jump into whichever Chapter interests you, for example to learn about Normal Maps, Texture Sets or Collision meshes: 2. Using the Fallout Mod Manager (FOMM) 2. 1 Extracting Models with FOMM 2. 2 Extracting Textures with FOMM 2. 3 Adding your Mod to FOMM and Fallout3 3. Creating Textures with GIMP 3. 1 GIMP Setup and Plug-ins 3. 2 Understanding Textures for Models 3. 3 Texture Directories and Nomenclature 3. 4 Creating Textures for 3D Models 3. 5 Scaling Textures to Size 3. 6 Creating Normal Maps 3. 7 Creating Glow Maps 3. 8 Creating Environment Maps 4. Creating 3D Models with Blender 4. 1 Blender Setup and Plug-ins 4. 2 Model/Mesh Directory Structures 4. 3 Basic Model Creation 4. 4 Importing Models from Fallout3 4. 5 Creating a Collision Mesh 4. 6 Working with UV Maps 4. 6. 1 How UV Maps Work 4. 6.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Miax
- Version
- 2.0
- Downloads
- 14,735
- Endorsements
- 588
- Category
- Utilities
- Created
- 5/4/2009
- Updated
- 5/10/2010
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