Fallout Mod Manager - FOMM - Fork
⚪ Last updated 2018🔍 Analysis
- 👍 6.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #15 of 62 Utilities mods in this game by downloads
📋 About This Mod
Fork of Fallout Mod Manager - FOMM. Fixed some annoying crashes that current latest had.
Fork of Fallout Mod Manager - FOMM
Main description, changelog and forums are located on New Vegas Nexus You can get support at our Discord server
Original FOMM description below.
This version of FOMM is the first step in expanding the scope of the mod manager. Instead of having two different managers, one for Fallout 3 and another for Fallout: New Vegas, FOMM is able to manage mods for both games from a single install. This ensures that all new features that are added to FOMM will be available for both games. Further, the folders that FOMM uses to store install info and FOMods are now configurable, allowing you to place them wherever you have disk space, rather than wherever FOMM is insalled.
Main Features: For the mod user: Fail-Safe Mod Installs Don't worry if a mod install fails; FOMM cleans up after itself, preventing half-installed mods. Mod Info Retrieval When adding new mods, FOMM can retrieve missing information about the mod (such as author and the screenshot) from the web. You are prompted to enable this option, and it can be changed in the settings window. Mod Versioning FOMM is able to upgrade mods without have to re-activate them, and without changing which mods overwrite which. Mod Reactivation You can change the installation options of mods without have to reinstall them.
For the mod author and tinkerers: Configurable Scripts Control how your mod can be installed, and give your users choices. You can write powerful install scripts using the flexible XML Configuration scripts, the more powerful C# Scripts, or event the traditional OBMM/OMOD script language. Low-Level Editing Tools FOMM still includes: TESsnip, BSA Creator/Unpacker, Shader Editor.
Note to Mod Authors: FOMod scripts for FO:NV mods should derive from FalloutNewVegasBaseScript, instead of BaseScript. The functions in the scripting language have changed to reflect the differences between FO3 and FO:NV (for example, NVSE instead of FOSE). If your scripts don't derive from FalloutNewVegasBaseScript they will still work, but you won't have access to the new functions, and calling FOSE-related functions will cause your script to fail.
Legal: FOMM is licensed under GPLv3 Source code: GitHub Original source code: SourceForge
Credits: This fork is based on FOMM 0. 13. 21 by kaburke and timeslip (as of svn commit log) so send your kudos to them. GitHub repo is containing all history from original SourceForge repo. If I missed someone by mistake - please message me.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Q Timeslip and kaburke
- Version
- 0.14.14.5
- Downloads
- 110,173
- Endorsements
- 7,262
- Category
- Utilities
- Created
- 2/12/2014
- Updated
- 12/16/2018
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
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