Fallout 3 Tactics Plugin
⚪ Last updated 2011Preview
🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #76 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Adds nearly everything: New weapons, encounters, quests, changed default quests, creatures, game mechanics, armors, and so on.
________________________ FALLOUT 3 TACTICS PLUGIN ________________________ Name: Fallout 3 Tactics Plugin Update: v4 Author: Shubniggurath Size: 1,29 GB Requirements: Fallout 1. 7, Fallout Mod Manager ________________________ PERMISSION ________________________ 1.: Everything that is done by me is free to copy without asking for permission, as long as you credit me. 2.: If you are unsure about the authorship of a part that you want to use, feel free to ask me or the community about it. 3.: DON\'T reupload this plugin to any netspace without my personal permission! ________________________ UPDATE ________________________ Update v4: Heave ho, here we go! No, neither me or my plugin are dead. Here you have the fourth version of it, with midteks updated compatibility patches and a löoad of other new and cool features. I will answear the last comments in the next few days. Have fun with it. Greetings, Shubniggurath. SHORT: - Updated compatibility patches - More Compatibility Patches - Experimental Alchemy System - More Stable - Neat and Nice Melee & Energy Weapons - USABLE POISONS FOR OUR WEAPONS! - USABLE POISONS FOR OUR WEAPONS! - USABLE POISONS FOR OUR WEAPONS! - USABLE POISONS FOR OUR WEAPONS! (Can\'t yell it out enough) LONG: EVE, MMM, FWE, Lings Coiffeur: --- !See the Load order section for the load orders with the compatibility files! --- The first update of midteks FWE and MMM patches is finished. Lings DLC and Lings Coiffeur are now compatible with the changes of the fo3tp races. Damn, midtek did a great work, he must have spend days to get the patches to work! Added a fo3t gameplay setting that balances fo3t for use with fwe. Starter kits: You can now choose a starter equipment equal to a profession or vita. You can choose it one time at the config terminal. When you take a starter kit, every other item will be removed from your inventory, so be carefull! You can only get a starter kit once with your character. Atm the bonuses and starting points aren\'t working, thats a thing for the future. But you can already get the equipment. Metro City: Added a lot of npcs, edited the city a little bit, made the population use the furnitures and idle markers. Finally the city is coming to life a little bit :) Raise your glasses! Added aplayer house. It\'s simple and free from nnessecary clutter, though filled with all non-respawning containers and a fast exit and enter once you obtained it. Perks: There is now a Ninja Perk for unarmed fighters AND for Melee Fighters. Expansion Packs: Added files for all DLCs, except Mothership Zeta. Some of the DLCs have extra contents now. Take a look at point 15 of this readme (THE DOWNLOADABLE CONTENT). Projectiles: Fixed the Projectiles that didn\'t appear in VATS mode. Technical: Changed the multispawn actor disposal script. Now the dead actors will be removed into a trash can cell, where they get disposed.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Shubniggurath
- Version
- 4
- Downloads
- 37,597
- Endorsements
- 378
- Category
- Gameplay Effects and Changes
- Created
- 8/27/2009
- Updated
- 7/4/2011
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