Fallout 3 Reborn V7
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #354 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
What Fallout 3 Reborn Version 7.0 is: A modification, that aims at creating a more action-packed and intense Fallout experience. No more will you see an enemy shrug off a bullet to the brain. If you are tired of guns that feel like pellet
NOTE: V7 DLC mod support is limited currently. The DLC mods should be released shortly, but first I\'m going to finish Hardcore mode.
Fallout 3 Reborn V7 is the seventh version of the Reborn mods for Fallout 3. It is likely the last version, as I am moving on to another, bigger project: \"Under\". I still have lots of work to do for V7 still, as it needs DLC mods, (most likely) patches, and perhaps a Hardcore mode. More news on \"Under\" will be posted at a later date, when something concrete is formed.
The full feature list for Fallout 3 Reborn Version 7. 0 is below:
-Heavily modified immolation effect. When you\'re lit on fire, you now cry out in pain and your screen is tinted a bright orange.
-Grenades and explosives now can shell-shock you. Everything slows down, everything loses it\'s color, and the world goes a bit blurry.
-The Player House Terminal, which allows you to customize this mod quite heavily, and to your personal taste.
Weapon slots, you get 2 main weapons, 1 sidearm, 10 explosives (such as mines or grenades), and one small melee weapon (such as a knife).
Ammo maximums, the amount you can carry is dependent on two values: your Strength level, and if your apparel has a bandoleer or not.
*Player needs that make your character hunger, thirst, tire, and need to excrete. These can be toggle on/off AND can be customized quite heavily.
-The Royal Wasteland Bank has set up ATM terminals throughout the wasteland, there are 7 total. Use them to store caps and gain interest on them.
-Jericho now actually buys new equipment and weapons with the 1000 caps you give him.
-Weapons with special attachments can be found throughout the wasteland.
-Cars and vehicles don\'t explode into nuclear fireballs with only a few bullets, seriously, who\'d feel safe in a vehicle like that?
-The karma penalty for stealing items has been reduced from 5 to 1. Stealing a few items should NOT be as evil as killing someone.
-Various Karma rebalances, for example: killing Roy Phillips no longer makes you lose Karma. Giving the beggars water now only gives you a tenth of the
good Karma you used to receive.
-The Personal Sanitizer now takes one Abraxo Cleaner per food or beverage cleaned, but totally removes any radiation from the food.
-New perks such as Chef and Solider.
-Certain perks modified to fit with the mod.
-Weapons have many changes, such as:
Different skills (Missile Launcher now uses Explosives skill, not Big Guns).
New, more realistic and varied clip sizes.
Damage increased GREATLY, much more realistic.
Fire-rate increases on certain weapons.
New injuries, such as blunt force trauma, that can be given to a target with a critical.
Certain weapons are now actually useful (Miss Launcher, MIRV, etc).
Weapon mods; now you can find modified weapons throughout the wasteland.
Bullet casings stay around a LOT longer, and can be seen from a greater distance.
-New medical item
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Slayer_2
- Version
- 7.0
- Downloads
- 6,294
- Endorsements
- 98
- Category
- Gameplay Effects and Changes
- Created
- 2/12/2009
- Updated
- 4/20/2010
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
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