Exterior Actors Get Launch Explosives

⭐ — (2 endorsements) 📥 114 downloads 📌 v0.9 📅 12/5/2015
⚪ Last updated 2015

By Nenina · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/10/2015 📅 Created: 12/5/2015

🔍 Analysis

  • 🏆 #236 of 396 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

A script override adds percent chance to equip explosive weapons on non-essential, evil actors that meet set requirements from 5:30am - 7:30pm in exterior cells only. Grenade Launcher, Molotov Driver, Advanced Missile Launcher.

Version 0. 9 No more force equip. Workaround so that actors willingly use weapons Tuned weapons. Switched Grenade Launcher to timed grenades Grenade Launcher spread and timing increased

Version 0. 87 Switched Grenade Launcher to timed grenades and reduced damage Reduced damage from Missile Launchers Melee actors don't get any chance to get weapons

Version 0. 86 Increased max range of Molotov Drivers so raiders can rain fire Increased max range of Grenade Launchers and reduced spread of grenades Increased max range of Missile Launchers and reduced damage

Version 0. 82 Uploaded to Nexus

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Exterior Actors Get Launch Explosives By Nenina

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Requirements:

FOSE - http://fose.silverlock.org/ Operation Anchorage DLC Broken Steel DLC Point Lookout DLC Fallout Wanderer's Edition - if using FWE

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Description:

A script overrides and grants a chance to equip explosive weapons on evil, non-essential actors that meet faction requirements from 5:30am - 7:30pm in exterior cells only. Weapons are added in game for more compatibility. This is a mod that you would throw onto your load order if you want evil actors to use some extra weapons from time to time.

RaiderFaction members get 28% chance to equip Molotov Drivers. Avoidable from afar but way more treacherous from medium to close distance because of the area explosion. Recommendation: Fire Resist and get the hell out of their preferred range. SupermutantFaction gets a 24% chance to recieve accurate missile launchers with fast missiles. Recommendation: Peek out of cover to get them to fire and take them out when they are reloading. TalonCompany gets 26% chance to equip multi grenade launchers that shoot 6 timed grenade frags. Recommendation: Sprint away from where they shoot the grenades and don't get caught in the middle of the grenade salvo. If you don't have sprint then god help YOU. Melee actors don't get equip chance.

These weapons are unplayable. The intent is to make combat with stock enemies more dangerous, explosive and fiery. A GetNextRef script does the work every 5 or 10 seconds. Mostly tested with Fallout Wanderers Edition, but there is a vanilla version. Combat tested with level 6 character with 30 armor and another testing character is level 26. Enemies were more dangerous with the Level 6. With the Level 26, well that character was overpowered and could take multiple direct hits and more, but the most deadly weapon against him was getting caught in grenade launcher spam.

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I'm interested in improving this mod more. Leave some feedback. To do: Cha

📊 Mod Details

Game
Fallout3 Mods
Author
Nenina
Version
0.9
Downloads
114
Endorsements
2
Category
Gameplay Effects and Changes
Created
12/5/2015
Updated
12/10/2015

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