Explosive Entry

⭐ ⭐⭐ (1,431 endorsements) 📥 32,149 downloads 📌 v1.53 📅 1/12/2009
⚪ Last updated 2009

By Lap · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/11/2009 📅 Created: 1/12/2009

🔍 Analysis

  • 👍 4.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #90 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

==================== Explosive Entry 1. 53 By: Lap l_a_p@hotmail.com =================== Explosive Entry allows you to bust inside almost any container or door using explosives. This is considered to NOT be a cheat mod and it is balanced to the best of my abilities using your explosives skill, luck stat, and ranks of the \"Demolition Expert\" perk. Based on your explosive skill you will be able to use a wider variety of ammunition and weapons to break a lock. A player with poor explosive skills may need a mininuke to open a tough lock that a master of explosives could do with a frag grenade or two. Depending on the game settings there is also a chance of the timer malfunctioning or the explosive destroying items inside a container. Beware of the following when deciding to use explosives to breach a lock: -Explosions are the opposite of a stealthy act. Expect to alert any nearby NPC\'s to your actions. -Explosives may destroy the contents of container so think carefully about what strength of explosive you need. Using a mininuke on a safe will likely destroy the contents. This can include items you may need to complete quests. -The timers on explosives can malfunction and go off earlier or later than desired. Your explosive skill, luck stat, whether you are in combat or not, and rank in the \"Demolition Expert\" perk, will also determine your effectiveness at using explosives. ============ Instructions ============ This feature is activated anytime you attempt to open a locked object. You will be given the option to breach the lock if you have any of the necessary explosives listed below in order of weakest to strongest: -Frag Grenade -Frag Mine -Rocket -Plasma Grenade -Plasma Mine -Bottlecap Mine -Nuka Grenade -Mininuke The stronger the explosive, the greater your chances to blow the lock (though options with absolutely no chance of working aren\'t even shown). Stronger explosives are also more likely to destroy the contents of containers. ============= Configuration ============= This mod can be set to many different levels of realism depending on your personal preference. When the mod is first loaded with a character it will automatically ask your for your preferences. However, you can always manually change these settings at any time. To change any setting, open the console with the ` key and type \"set variable to X\" where \"variable\" is a setting listed below and \"X\" is 0 or 1 (1 indicates that this feature is ON). ExplosiveEntryExplosiveFail ExplosiveEntryTimerFail ExplosiveEntryDestroyItems ExplosiveEntryCombatPenalty is a modifier that determines the penalty on all checks while in combat. Default is 0. 25 (25 percent). Another global you can set is ExplosiveEntryDifficulty, which will simply increase your chances by this modifier. 1 is the default. Using 1. 4 would give you a 40% bonus, while using 0. 3 would give you a 70% penalty. ============ Mechanics ============ The cal

📊 Mod Details

Game
Fallout3 Mods
Author
Lap
Version
1.53
Downloads
32,149
Endorsements
1,431
Category
Gameplay Effects and Changes
Created
1/12/2009
Updated
2/11/2009

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