Dynamic Weather

⭐ ⭐⭐ (5,565 endorsements) 📥 213,788 downloads 📌 v3.0 📅 12/31/2009
⚪ Last updated 2014

By Xepha · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/19/2014 📅 Created: 12/31/2009

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #20 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

A more natural, progressively changing, weather system + darker nights.

====================== Description/Details: ====================== Remaining true to Bethesda\'s vision of a polluted/radioactive/post-apocalyptic world, Dynamic Weather presents a more natural, progressively changing, weather system. Utilizing Bethesda\'s original weather types, my own custom weather types and assets from Skingrad\'s Enhanced Weather, Dynamic Weather includes Rainstorms, Lightning Storms as well as Fog and Sandstorms. In varying degrees and depending on cloud cover, Dynamic Weather has much darker nights than Vanilla Fallout 3. Some form of Night Vision (Night Vision Goggles/Night Ghoul Eyes (Mart\'s Mutant Mod)) is recommended for the darkest nights. =========================== Updates/History (abridged): =========================== Dynamic Weather 3. 0, 12/02/2012 Massively overdue, this rather major update deserves the jump to 3. 0, I think. The main focus being one of customization, allowing you to pick and choose your favoured weather types whilst still in game. There are also multiple merged versions allowing custom installations configured to your requirements. See the relevant readme\'s for more details on use/installation. ESM/Weather Machine: ---------------------- Several new and reworked weather types added. Weather/Climate is now fully customizable, whilst at the same time remaining dynamic. All configured via the Weather Machine. \"Purifed\" weather types are now disabled by default. Use the Weather Machine to activate them. Rain and Sandstorms have, by default, a 3. 5 day delay before they will appear. Configurable via the Weather Machine. The Weather Machine now comes in multiple versions depending on the level of \"immersion\" required: Quest Added - This small, tiny, baby, mini, un-marked quest is my personally recommended way of integrating this climate restoring weather device into the game. You just have to find it first. Just like the G. E. C. K., the W. A. R. M. is a Vault-Tec/Future-Tec developed device, and since it is a Prototype version, that didn\'t quite make it into production before \"the bombs fell\", you won\'t find it in any Vault - but you might find it in a Vault-Tec related building in the D. C. Ruins area. ;) Vendor Added - Moira, being the budding scientist that she is, was always on the lookout for interesting technology, on her travels. Nip into Craterside Supply, she have a spare Weather Machine for you. At a price. * Start Game Added - The method offered previously. The Weather Machine is instantly added to your PipBoy upon starting the game. Whilst an accompanying Note is added to your PipBoy detailing the Weather Machines various functions, it might worth having a look through the more intelligible ReadMe, if it doesn\'t make any sense. (The in-game Note uses more technical and rather dry language - simply for the purposes of game integration/immersion). There\'s also a bit of information as to how thi

📊 Mod Details

Game
Fallout3 Mods
Author
Xepha
Version
3.0
Downloads
213,788
Endorsements
5,565
Category
Gameplay Effects and Changes
Created
12/31/2009
Updated
9/19/2014

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