Devoured in Darkness
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #67 of 117 Quests and Adventures mods in this game by downloads
📋 About This Mod
Update 12-15-09: Version 1. 2 is now uploaded. If you already downloaded the "cave fix" there is no need to upgrade.
Devoured in Darkness
One fine Wasteland day, your trusty Pip-Boy picks up a new radio signal... it seems to be some sort of cry for help, along with the promise of a rich reward. Answering it may be the last mistake of your all-too-short life...
===Installation=== Extract all files to your Fallout 3Data folder, being sure to keep full paths. Activate Devoured in Darkness.esp before launching Fallout 3. Upon launching the game, you will pick up a new radio signal and be given the quest.
===Features=== -One horror-themed quest -Dozens of voice-acted lines -One new weapon and two new unique versions of old equipment, all properly balanced -One outrageously powerful weapon usable at a particular point in the story -A way to obtain the Cannibal perk via story events -A possible, though "unofficial", player home
===Information===
Here be possible spoilers.
Devoured in Darkness adds a horror-themed quest involving the Lone Wanderer's capture by a cannibal and her subsequent journey through a nightmarish hallucination from which she must break free to escape with her life. This quest places its primary emphasis on puzzle-solving using dreamlike logic, and even the battles cannot be won with firepower alone; players who prefer pure action games may not find Devoured in Darkness to their liking. In addition, events throughout the storyline may have unexpected story consequences at the end; the player is advised to save the game in a new slot before beginning the quest.
===Known Issues=== -Devoured in Darkness is heavily scripted. The use of console commands to "sequence break" will very likely render the quest unfinishable. -This quest modifies the terrain north of Minefield and south of the power plant; it will conflict with any other mod which places objects in this area. -Bethesda's lip-synching software unfortunately doesn't play nicely with my voice actress; characters' lips will move, but in improper ways. -Quest items given in the DLC's and other mods will not be removed with the rest of the Lone Wanderer's gear; if she equips outside weapons or armor at the wrong time, problems may occur. See the first warning.
===Version Log=== v1. 20 (December 15, 2009): Fixed the CTD when the cave floods; minor cosmetic changes.
v1. 10 (December 13, 2009): More miscellaneous bugfixes, the real version of Salvation is no longer considered a quest item (thanks to mechatech for pointing this out)
v1. 01 (December 13, 2009): Fixed the
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Kentington
- Version
- 1.2
- Downloads
- 10,599
- Endorsements
- 431
- Category
- Quests and Adventures
- Created
- 12/12/2009
- Updated
- 12/15/2009
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