Craftable Weapon Repair Kits
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 7.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #401 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Adds craftable weapon repair kits to Fallout 3. They are craftable via the workbench (just like the custom weapons) once you've bought the schematics.
DESCRIPTION
This mod is functional and bug-tested, but is not yet complete (see TO DO list). I've decided to publish it to gather ideas and constructive criticism.
Adds the ability to craft weapon repair kits at a workbench. They have the same appearance and functionality as those found in New Vegas (as of v1. 2 the repair percentage is equal to your repair skill), with a slightly different recipe to account for there being less of the necessary components in Fallout 3 (no scrap electronics or duct tape). At the moment the schematics must be bought from a certain roving trader (see spoilers at the bottom for the name), but I have plans to add schematics at workbenches around the wasteland as well. See the "TO DO" section for more information on my future plans.
When used, the weapon repair kit will be consumed and will repair the currently-equipped weapon by a percentage of its full durability determined by the player's current repair skill as shown in the "REPAIR SCRIPT" section. It will also play the "UIRepairWeapon" sound (ding ding ding and then duct tape being unrolled and wrapped) and display a message in the top left corner saying how much it repaired the weapon. If the weapon is at 100% health, the weapon repair kit will not be used, no sound will play and a message will pop up saying that the weapon is already at 100% health.
At the moment the recipe for a weapon repair kit consists of the following items, but I am open to suggestions on whether items should be added or removed.
Conductor 2x Scrap metal Sensor module Wonderglue Wrench
As weapon repair kits can be sold for almost 300% of the price of the raw materials, buying components and selling repair kits back to the merchants could be a quick way to make some caps.
INSTALLATION
Nexus Mod Manager will download and install this file by pressing the appropriate buttons. Fallout Mod Manager or a manual install also works. Either let NMM/FOMM handle the installation or copy the Data folder in the .zip file into your Fallout 3 folder. This will add the CraftableWeaponRepairKit.esp file and the required mesh and textures into the correct place (Data\Meshes\CraftableWeaponRepairKit and Data\Textures\CraftableWeaponRepairKit), then you just need to activate the .esp, either using FOMM or in the data files tab of the launcher. I'd recommend FOMM, as you can also re-arrange your load order, though it shouldn't matter where in your load order this mod goes.
Use version 1. 3 of this mod if you would like to use the model and textures of the New Vegas repair kit. It requires you to have access to the .bsa files of New Vegas, and a program able to extract files from them (FOMM has this ability). Use FOMM to open the Meshes.bsa file and
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- NukaCooler
- Version
- 1.4
- Downloads
- 5,185
- Endorsements
- 367
- Category
- Gameplay Effects and Changes
- Created
- 10/31/2014
- Updated
- 11/2/2014
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await