CombatEnhanced-Package
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #221 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
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✅ Version. 1. 1 have working VATS (in the limit of playability) and shooting in 3thPerson view is working fine.
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✅ This is the Mod that I have working and testing, since release of Fallout 3, last year.
✅ If you have used Combat Enhanced-Tactics and GTO, the updated settings are in this Mod and are outdated by this one.
✅ I have also removed the Carry Weight changes.
---Check Out the Short Demo Video-- See long description for changes
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- Version. 1. 1 have working VATS (in the limit of playability) and shooting in 3thPerson view is working fine.
- Also regeneration of action points are now almost like in vanilla. Adjusted a little the grenades, VATS (again) and few another things.
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- This is the Mod that I have working and testing, since release of Fallout 3, last year.
- This Mod is the the result of G. T. O. and Combat Enhanced-Tactics combined and adds much, much more than both of those mods combined.
- If you have used Combat Enhanced-Tactics and GTO, the updated settings are in this Mod and are outdated by this one.
- I have also removed the Carry Weight changes.
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- Major Changes:
- I finally found the settings, that stops NPC\'s from shooting at you with GREAT accuracy, when they are running and moving!!!!
- Moders you will want to check out the GunSpreadriftBase and GunSpreadDriftMult settings in the GMST, when you combine this settings with other settings, it will work properly.
- NPC\'s have a 100% chance to take cover when are in combat. They will also reload under cover, search for cover while moving towards you and they will fire, but with a lower percent to hit you.
- No Auto Aim. Period! Aim is based on Skill with the weapons. (Auto Aim is present in version. 01, but only for improving 3thPerson view shooting. I didn\'t observed in 1stPerson view!)
- Dodging.....this isn\'t Oblivion, NPCS don\'t dodge bullets anymore. If the NPC is close to you in Melee Combat they will have a small percent chance to dodge your Melee hit.
- Awareness, NPC\'s have a longer search radius looking for you, they will engage you at a longer distances and will react if you shoot at them from a longer range.
- NPCS wont however, shoot at you from long distances if they cannot see you, SNIPERS!!! They only have an increased range to search and react against you.
- No More sitting duck NPC\'s.
- Gun Spread for NPC\'s, they will now shoot poorly, if you cripple or damage their arms.
- By adjusting all the settings in this mod, the NPC\'s use tactical combat, flanking, suppressing fire, cover fire....
- NPC\'s will open ammo boxes, containers, cabinets, etc. when engaged in combat, looking for better weapons and will use those weapons.
- Unarmed NPC\'s will find a weapon and arm themselves faster and more efficient.
- Corpse checking and looting take much less time. If you are use Mart\'s Mutant Mod - Hunting & Looting.esp this works just fine with it. Its the main reason I changed this setting.
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- Other Changes to Gameplay are, as followed:
- Jump Height for player increased. You can jump more easily to places you shouldn\'t be able to jump first, but no uber jumping.
- Player turning speed and rotation in
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- IAR80 and taylorsd
- Version
- 1
- Downloads
- 11,532
- Endorsements
- 324
- Category
- Gameplay Effects and Changes
- Created
- 6/4/2009
- Updated
- 7/2/2009
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