CombatEnhanced-Package

⭐ ⭐ (324 endorsements) 📥 11,532 downloads 📌 v1 📅 6/4/2009
⚪ Last updated 2009

By IAR80 and taylorsd · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/2/2009 📅 Created: 6/4/2009

🔍 Analysis

  • 👍 2.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #221 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

✅ -----------------------------------------------------------
✅ Version. 1. 1 have working VATS (in the limit of playability) and shooting in 3thPerson view is working fine.
✅ -----------------------------------------------------------
✅ This is the Mod that I have working and testing, since release of Fallout 3, last year.
✅ If you have used Combat Enhanced-Tactics and GTO, the updated settings are in this Mod and are outdated by this one.
✅ I have also removed the Carry Weight changes.

---Check Out the Short Demo Video-- See long description for changes

  • -----------------------------------------------------------
  • Version. 1. 1 have working VATS (in the limit of playability) and shooting in 3thPerson view is working fine.
  • Also regeneration of action points are now almost like in vanilla. Adjusted a little the grenades, VATS (again) and few another things.
  • -----------------------------------------------------------
  • This is the Mod that I have working and testing, since release of Fallout 3, last year.
  • This Mod is the the result of G. T. O. and Combat Enhanced-Tactics combined and adds much, much more than both of those mods combined.
  • If you have used Combat Enhanced-Tactics and GTO, the updated settings are in this Mod and are outdated by this one.
  • I have also removed the Carry Weight changes.
  • -----------------------------------------------------------
  • Major Changes:
  • I finally found the settings, that stops NPC\'s from shooting at you with GREAT accuracy, when they are running and moving!!!!
  • Moders you will want to check out the GunSpreadriftBase and GunSpreadDriftMult settings in the GMST, when you combine this settings with other settings, it will work properly.
  • NPC\'s have a 100% chance to take cover when are in combat. They will also reload under cover, search for cover while moving towards you and they will fire, but with a lower percent to hit you.
  • No Auto Aim. Period! Aim is based on Skill with the weapons. (Auto Aim is present in version. 01, but only for improving 3thPerson view shooting. I didn\'t observed in 1stPerson view!)
  • Dodging.....this isn\'t Oblivion, NPCS don\'t dodge bullets anymore. If the NPC is close to you in Melee Combat they will have a small percent chance to dodge your Melee hit.
  • Awareness, NPC\'s have a longer search radius looking for you, they will engage you at a longer distances and will react if you shoot at them from a longer range.
  • NPCS wont however, shoot at you from long distances if they cannot see you, SNIPERS!!! They only have an increased range to search and react against you.
  • No More sitting duck NPC\'s.
  • Gun Spread for NPC\'s, they will now shoot poorly, if you cripple or damage their arms.
  • By adjusting all the settings in this mod, the NPC\'s use tactical combat, flanking, suppressing fire, cover fire....
  • NPC\'s will open ammo boxes, containers, cabinets, etc. when engaged in combat, looking for better weapons and will use those weapons.
  • Unarmed NPC\'s will find a weapon and arm themselves faster and more efficient.
  • Corpse checking and looting take much less time. If you are use Mart\'s Mutant Mod - Hunting & Looting.esp this works just fine with it. Its the main reason I changed this setting.
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  • Other Changes to Gameplay are, as followed:
  • Jump Height for player increased. You can jump more easily to places you shouldn\'t be able to jump first, but no uber jumping.
  • Player turning speed and rotation in

📊 Mod Details

Game
Fallout3 Mods
Author
IAR80 and taylorsd
Version
1
Downloads
11,532
Endorsements
324
Category
Gameplay Effects and Changes
Created
6/4/2009
Updated
7/2/2009

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