Combat Tweaks _Xangi_
⚪ Last updated 2010Preview

🔍 Analysis
- 🏆 #165 of 396 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
UPDATED FROM OLD VERSION Contains a number of tweaks and changes to Fallout 3, mostly modifying the damage system.
WARNING: THIS WILL MAKE THE GAME MUCH HARDER.
YOU MAY GET YOUR ASS KICKED
Now, this mod changes a number of game settings and weapon/armor properties, and in my opinion, makes the game more fun. A full list of what I changed is below.
GAME SETTINGS
fActionPointsRestoreRate = 5
fArmorRatingMult = 1. 5 (does nothing apparently)
fAVDCritLuckMult = 0. 3
fDamageSkillMult = 0. 6
fDamageSneakAttackMult = 10
fDamageToArmorPercentage = 0. 0219
fDamageToWeaponEnergyMult = 0. 0025
fDamageToWeaponGunMult = 0. 0019
fDamageToWeaponLauncherMult = 0. 0037
fDamageToWeaponMeleeMult = 0. 0031
fDamageWeaponWult = 6
fMaxArmorRating = 97
fPlayerMaxResistance = 97
fVATSCriticalChanceBonus = 0
fVATSMaxChance = 100 (seems to only display 95 though)
fVATSPlayerDamageMult = 0. 5 (reduces VATS invincibility, and makes it less cheap)
fWeaponConditionJam1 = 0. 1 (see below)
fWeaponConditionJam2 = 0. 08 (makes low condition weapons jam on firing sometimes)
iCombatExplodePartChance = 15
iMessCrippledLimbExplodeBonus = 40 (Make Bloody Mess more gory)
iMessIntactLimbDismemberChance = 75 (See Above)
iMessIntactLimbExplodeBonus = 50 (See Above)
iMessTargetedLimbExplodeBonus = 50 (See Above)
iMessTorsoExplodeChance = 15 (See Above)
iVATSConcentratedFireBonus = 10
WEAPONS
-Made the . 32 pistol more useful, as well as the Chinese pistol
-Made bullet weapons not dismember, and made most melee weapons not dismember or explode, aside from when appropriate (Chinese Officer\'s Sword, for example, dismembers)
-Renamed Plasma Pistol and Rifle to \"Enclave Plasma Pistol\" and \"Enclave Plasma Rifle\", mostly because they aren\'t the only plasma weapons in the Fallout universe.
-The 10mm SMG now does the same damage as the 10mm pistol per shot.
ARMOR (or ARMOUR, if you\'re Canadian like me)
-Made all power armor better, details below.
-Power Armor is now called \"Brotherhood Power Armor\", and the Stats have been changed to make a full suit (at full condition) have 85 DR, and have a weight of 60 Wg. Not much else besides that has been changed about it, and it degrades fastest of all the power armors, as a downside to its incredible protectiveness. (Applies to Outcast armor as well, though it it still called \"Outcast Power Armor\")
-Enclave Power Armor now has no AGL penalty, and at full condition, has a DR or 70. A full suit now only weighs 27 Wg, making it the lightest power armor in the game, and probably the best armor in Wg/DR. However it is not nearly as protective as Brotherhood armor, or Tesla Armor, and is not suited to heavy combat.
-Tesla Armor has not been changed much, but a full suit at full condition now has 80 DR, and a full suit weighs 47 Wg. Bear in mind that this is the heaviest when you are wearing it (if your strength is 8 or less) as it has no STR bonus at all. Tesla armor also has significantly more health than Brotherhood armor (1. 5 times as much) and most likely degrades the slowest.
-NOW before people rage about Adva
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Xangi
- Version
- 0.3
- Downloads
- 151
- Endorsements
- 5
- Category
- Gameplay Effects and Changes
- Created
- 1/24/2010
- Updated
- 8/28/2010
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