CGis Megaton House AddOns
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #71 of 105 Cheats and God Items mods in this game by downloads
📋 About This Mod
UK: Adds severals containers and one chest that removes the multiple stacks bug. DE: Fügt mehrere Behaelter und eine Truhe, welche den meherere Stapel Fehler entfernt, ein.
Please rate. Thanks in common. ATTENTiON: ========== if you\'ve a version before 0. 6 of this mod installed, don\'t install this version before you\'ve taken all your stuff from the containers or it will vanish. So please empty all containers first, then replace the old version of this mod with this one. Sorry for this inconvinience. Shouldn\'t be needed for any further updates. English: Mainly meant to fix the bug with mutiple stacks of the same item and the rare bug where power armors caused the game to crash. The mod has been extended while it\'s creation and may not fit anyones taste. Adds the following to the players house in Megaton: - 2 weapon locker - 2 armor locker - 2 clothings locker - 5 follower chests - ammo box - grenade box - toolbox - box for components - chest for empty bottles - chest for dishes - chest for damaged books - chest for textbooks - safe - keychest - first aid box - collectorchest The collectorchest is the reason, why i put this in the cheat section. it fixes the bug with multiple stacks of the same item and allocates all vanilla content to the proper containers. But by doing so, all items will have 100% health after allocation. Cheat i say. But if you got tired of multiple stacks too and don\'t want to cheat, just repair your stuff before you use the collectorchest. Another reason, is the fact that FO3 crashes for some people if they try to repair collected power armors. No matter if they use mods or not. They need to repair one piece and put it away (out of their inventory) before they can repair another one. This bug is bypassed with this chest as well as the bug, that cause the game to crash when trying to equip the repaired armor. Looks like FO3 got an serious problem with it\'s runtime-id\'s. Makes me wonder what happens, if people add alot of stuff. Removed stuff: The two locker in the basement are being replaced with 2 separate lockers each. But they are not fully removed, they are just deactivated. This way all stuff you stored in them is moved to the new lockers before they get deactivated. The left one to be exactly. Editied stuff: - chair in the bedroom moved a bit - fridge and table changed to persistent Requirements: - FallOut 3 V1. 0 - FOMM V0. 9. 12+ for install install: You need FOMM V0. 9. 12+. if you have FOMM (already) installed, just extract the zip somewhere and doubleclick the extracted file. FOMM\'s Package Manager will start up giving you the possibility to activate and deactivate the mod. But please read the mods description and the readme, which FOMM\'s Package Manager provides, before you activate the mod. Please load in this order: FallOut3.esm <FO3 Mods> CGi_MegatonHouse_AddOns. ESM CGi_MegatonHouse_AddOns_Fix. ESP Anchorage.esm <OA Mods> CGi_MegatonHouse_AddOns_Modul-OA. ESP ThePitt.esm <TP Mods> CGi_MegatonHouse_AddOn
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- CGi
- Version
- 0.7
- Downloads
- 2,271
- Endorsements
- 53
- Category
- Cheats and God Items
- Created
- 3/16/2009
- Updated
- 12/28/2009
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