Callighans Mindblast-Psychic Powers
⚪ Last updated 2011Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #264 of 313 Weapons mods in this game by downloads
📋 About This Mod
The combination of the wasteland\'s deadly radiation and your keen, sharp senses have evolved you into a human with devastating mental blasting abilities. This mod includes 3 perk levels and 5 uniquely balanced powers.
Mind blast abilities with 3 perk levels and 5 devastating powers! Update Notes: ------------- Updates in Version 2b revision 14a: 1. ImageSpace Modifiers less intense 2. Mindblast powers don\'t breakdown 3. Dread & Fugitive Mind nerfed Updates in Version 2b revision 14: 1. 3rd Person firing animation bug fixed 2. Each power uses up a certain amount of psychic ammo: Heartwork - Requires 10 Psychic Ammo per blast Dread & Fugitive Mind - Requires 1 Psychic Ammo per second Exciter - Requires 5 Microfusion Cell In Flames - Requires 25 Psychic Ammo per blast My Apocalypse - Requires 100 Psychic Ammo per blast Updates in Version 2b revision 13: 1. Simplified names-all mental powers start with Mindblast- prefix for easier selection 2. Using Dread & Fugitive mind while moving is possible 3. Mindblast perk description updated 4. Pip-boy images updated 5. Heartwork can hurt and possibly kill Updates in Version 2b revision 11: 1. Attack and reload animations 2. Addition of psychic ammo game mechanic; each mindblast uses psycho ammo 3. Powers rebalanced-powers now inflict lesser damage, except Exciter and Apocalypse. 4. Dread and the Fugitive Mind power rate of fire lowered and adjusted to prevent game crashes. 5. Satch Joe now has mental powers of his own-may be buggy. 6. Each mindblast have IS modifiers 7. Apocalypse mindblast now has an explosion right where the player is standing 8. All powers use a beaming sound similar to those in 50s pulp sci-fi Some future Plans in the works: 1. Karma based powers 2. Madness-the more you use your powers, the madder you become 3. Defensive powers 4. Mind control powers 5. Animations ------------------- This mod will give you devastating mad mental powers. By absorbing radiation from the wasteland, you gain the ability to psionically transfer lethal radiation into your enemies and blast them. And with excess radiation, you can even attain the ability to discharge an explosive amount from within and blow yourself up. The mind blast does not differentiate between flesh or metal. So you can rest assured that you can blast anything from a super mutant behemoth to Liberty Prime. And you\'ll definitely blast them to pieces. There are three levels to the perk. The first level grants you the 2 powers; Heartwork and Dread and The Fugitive Mind. The second level grants you the mental powers of Exciter and In Flames. While the third and final level grants you the deadly Apocalypse Now. Perk Level 1 a. Heartwork - Requires 10 Psychic Ammo Paralyses the foe by stopping the heart or internal mechanics. While it does prevent the npc from doing anything while paralysed, it does not do any harm. In fact, it only pisses them off. It\'s advisable to use Heartwork while stealthed. b. Dread and The Fugitive Mind - Requires 1 Psychic Ammo per second Your enemies better count their fingers because you won\'t give them any mercy. With your dread and fugitive mind, you can
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Callighan
- Version
- 2b.rev14
- Downloads
- 6,141
- Endorsements
- 112
- Category
- Weapons
- Created
- 12/20/2008
- Updated
- 1/23/2011
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await