BetterFragGrenadePhysics
⚪ Last updated 2009🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #140 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Version3-Current Version Updates as of 18June09, mostly tweaks to finalize the mod. Fixed the issues on my end about any exclamation marks, This mod requires no meshes anymore
Thank you for everyone who has downloaded and voted ~~~~New video for Demonstration~~~ Version 3:Updated ***I reuploaded version 3, i completely removed anything to do with meshes or weapons, this version only contains the settings. If using this you dont like how the settings are taking, use version 2, or use version 2 and version 3, but load version 2 first before version 3. Version 3 still works without the need of either version 1 or 2, I am keeping versions 1 and 2 up because their are differnt settings for different tpyes of players verion 1 has less bounce that vanilla, but more than versions 2 and 3 Version 2 has way less bounce than verison 1 and vanilla and changes mesh, projectiles of grenade Version 3 is just tweaked version 2 settings, adding new setting for when the grenade hit an organic, and removed the weapon, projectile, and mesh for compatabillity with other mods Mosty Tweaks, less bouncing all around, this will probably be the last update as their is not much more that can be done with the bouncing. I added new setting which makes the grenade drop when an NPC is hit with it, it wont bounce, sometimes the NPC will stagger, and chance for critical if hit in the face with it. Then it explodes at their feet. So throw a grenade at enemy, hit em with it, make em stagger with it, then it explodes and kills them before they can flee :) Version 2: reduces the time of the bounce in all throwable weapons, including user made throwable weapons such as the molotov, or stun grenade, and any future user made throwables for fallout 3. ~~~~For anyone having the issues with a red exclamation mark when you throw the grenade, Not my mod, i use the default vanilla path to the grenade, for verions 1 and two i included a grenade mesh. Version 3 no longer requires it. Load version 3 after fook and perhaps xfo and fwe. I know fook changes at leaset 1 grenade setting, and possibly the grenade mesh itself. I dont use FOOK. I use FWE and classic fallout weapons, and a bunch of others. I load this mod anywhere and it works. ~~~~For people not seeing a change, its a mod conflict with a mod that changes the settings i do, load version 3 furhter and further down the load order till you see a change. Best advice i can give you. I only change the fGrenade settings in the GMST and critcal value and some other settings with grenade as a weapon. For those that dont like the new physics dont use it and dont write how you dont like it on the comments section. Most fragmentation grenades weight a minimum of 1 pound. Your smoke grenades are less than one pound. Reagardless, they dont bounce as they do in the Unmodded version of Fallout 3. Grenades do however ROLL. so depending or hte arc thet you throw the grenade, determines how much it rolls around. Any bounce that occurs, even in real life, is determined on the force and angle you throw the grenade. So a 1 pound grenade thrown with a high arc in the air will land and
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- taylorsd
- Version
- 1.0
- Downloads
- 18,681
- Endorsements
- 526
- Category
- Gameplay Effects and Changes
- Created
- 11/17/2008
- Updated
- 6/23/2009
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