BA_WastelandRestoration - a Green mod
⚪ Last updated 2011Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #142 of 429 Models and Textures mods in this game by downloads
📋 About This Mod
Name: BA_WastelandRestoration Author: Shiholude Contributors: Jeoshua (models), Whoden (tester), Bumbum (tester) Cateogry: Models and Textures I want to thank EVERYONE that has downloaded and continues to enjoy this mod! I really love this community and I am extremely happy and humbled by the reaction to it! THANKS! ============== Description: ============== Welcome to the Bad Ass Wasteland Restoration Mod! WHOOOOO!!!! This changes the landscape of the wasteland (and DLCs) to a recovering state. However, this mod goes well beyond simple object replacement: 5 tree models, new groundcover, distant land colors, distant tree visuals, plant overgrowth, and it cleans up illogical tree placement. ============== Latest Updates: ============== (12/24/2011) - Optional addons by Jeoshua: 1) \"BA_WastelandRestoration-LowerTimescales\" changes the wind effects for all trees and bushes by a factor of 3X, making the wind seem more harsh and unforgiving. It is suggested to run this version at a timescale of 10 (global value changed, but you will need to use \"SET TIMESCALE TO 10\" for saved games to full feel the change). 2) \"BA_WastelandRestoration-MoreSickConifers\" repalces the Evergreens of the wasteland (and beyond AKA-Anchorage), with sickly conifer trees. LOAD BOTH OF THESE AFTER \"BA_WastelandRestoration\", and all other BA_DLC\'s to ensure proper effects. (11/21/2011) - Optional updates / user requests. I have added three new optional files. 1) \"DefaultGrass\" - removes the references to my unique meshes, therefore returning the grass size back to its original, short version while maintaining the new colors. 2) \"NoOasis\" - an update to the first optional file, bringing it current with the latest file verion. 3) \"NoOak\" - removes all oak trees, reverting them back to their original file, the Wasteland Shrub. (Optional Files R_100) (11/8/2011) - Update. I moved two possible offending trees in the Broken Steel addon, at the relay station. (Part of Update vR103) - Fixed 450+ hovering Oaks. There are surely a lot more out there. I focused up and down the riverbed from the north west point to as far south as Super Duper Mart. I went inland at several points for obvious hilled areas (where most of these hovering trees occur). I will continue to attack various areas around the wasteland. Please continue to let me know where you see some and I will focus my efforts there as well. (Part of Update vR103) (10/30/2011) - HUGE UPDATE!! RELEASE STATE ACHIEVED!! This new version has multiple fixes and jumbling of all file references to clean things up once and for all. PLEASE REMOVE ALL PREVIOUS FILES BEFORE INSTALLING THIS RELEASE VERSION! (see below) - Completed full \"de-cluster\" of all trees in the capitol wasteland (over 150 hours of work and direct interaction with over 18,000 trees). An
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Shiholude
- Version
- vR103
- Downloads
- 38,960
- Endorsements
- 756
- Category
- Models and Textures
- Created
- 8/29/2011
- Updated
- 12/25/2011
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