Enhanced Blood Textures v2_22b
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 429 Models and Textures mods in this game by downloads
📋 About This Mod
Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds and static blood decals. Esps are used to increase the size appearance of the blood, adjustments for screenblood, add more giblets and new wounds related to the weapon type. ini will change max amount and lifetime for blood that is in the world space.
Blood/gib color may appear differently than intended if you are using any lighting or weather mods.
This mod is included in FOOK2 although it's an older version and missing unique wounds, proper blood size, and newer textures. Esps can be loaded after FOOK but the screen blood and splatters in the environment will still be under control of FOOK2. Problems such as very large screen splatters and taking a very long time to be remove. There is a way to make it appear like it should be.(This may or may not work such as blood will appear small instead)
-First press and hold "o" until a menu pops up.
-go to FOSE Dependent options and features
-then Blood Settings
-select Normal
If you have issue with Decap Splatters not working try disabling anti-aliasing. This is a game engine problem that will apply noise filter on the outer edges of these textures. This will affect all particle effects including muzzle flashes and explosions. This problem was fixed in an earlier game patch I believe it is 1. 2 but then broke again around 1. 5 patch.
If you notice wounds not appearing it could be that you are using a body mod. It depends if the body mod is made to support wounds properly. Even without this mod, wounds will not appear.
Random flashing white dot on blood. This is an ATI video card issue default blood will have the same affect.
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Current Version Changes
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-Decreased brightness for decap cut parts and splatter
-Added Screen Blood Vanilla Default plugin
-Reduced minimal wounds further for dD-Smaller Wounds
-Further reduced Decap and ragdoll force plugins
-Removed changes to plasma and laser dirt impacts
-Split the screen size changes to its own set. Main plugin will use larger screen blood settings with 5 second removal time
removed dD-Less Blood Time, Larger Blood.esp and dD-Larger Blood.esp
-Added a new screen blood texture to be used with dD-Full Screen Blood.esp. Blood will splatter across the screen but will be removed within 0. 8 seconds. Acts more like a hit indicator.
-Added Smaller Splatters default.esp: Splatters will match with the default size.
-Tweaked splatter alpha and normal map
-Reduced missing values on human ragdolls for "Reduced Dismember Force.esp" and "Reduced Ragdoll Force.esp"
-Fixed corruption errors in Smaller Wounds.esp, now depends on Main plugin
-Reduced main max size for spatters by 10 and screen fade time to 5.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- dDefinder
- Version
- 2.22b
- Downloads
- 984,777
- Endorsements
- 28,648
- Category
- Models and Textures
- Created
- 11/5/2008
- Updated
- 3/2/2014
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