Auto Aim Fix - Headshot Deluxe Edition
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #42 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Stops bullet rise at ranges 30m+. Disables the aim bot.
Auto Aim Fix v1. 1 Minimum Requirements: Fallout3 v1. 4 ======================= Install ======================= - Extract Auto Aim Fix.esp to Fallout3\\Data - Activate via launcher or FOMM - Make sure my mod loads last (at the bottom)! ======================= Description ======================= Updated: 18/04/2009 -Fixed a no miss bug while in VATS, kudos to JediZero for spotting this This mod does two things: 1) Stops bullets rising when you shoot further than 30meters 2) Disables* the aim bot (auto aim) How? - fAutoAimMaxDistance: increased to 50,000 (700 meters), stops bullet rise - fAutoAimScreenPercentage: set to -180, disables aimbot All testing was conducted with a sniper rifle, 0 spread and all fgunspread settings = 0 This made the gun perfectly accurate for testing. This mod allows you to do the following: - Shoot peoples heads or whatever at extreme ranges 150+ meters (extreme for fallout anyway) - Shoot someones arm while their torso is concealed behind a wall (no aimbot) - Shoot peoples feet/legs while their torso is behind a wall - Stops your bullets rising up/down/to the side to hit someones torso - Your bullets will no longer track enemy movement My mod works while the others fail because: 1) setting fAutoAimMaxDistance to 0 makes your bullets go crazy (try setting maxDegrees to 30!) 2) setting screenPercentage to 0 does not disable the auto aim Sorry to sound so smug :P Details: - As you may have noticed, FO3 aiming is weird... - If you try to shoot a gun just over the tip of a rock you will normally hit the rock even if you were aiming over it - This is because the bullet normally starts below the gun barrel - Obviously this results in the crosshair and actual bullet path not lining up properly - To combat this Bethesda introduced \"bullet rise\" - This is all very well at short range but when you go above 30 meters this bullet rise completely ruins aiming - I couldn\'t understand why my 0 spread weapon kept missing at long range - Then I set the bullet speed very low, low enough that I could literally walk along side it in motion - I tested it against a sign with a script attached to accurately measure distance - This allows you to clearly see the effects of bullet rise - Not only that but Bethesda added an aim bot which cannot be disabled (presumably for the console) - Your bullets will always try to track the nearest enemy torso - This means that if an enemy had their arm exposed but their torso was behind a wall and you tried to shoot the arm you would always miss at long range 100% guaranteed. - This mod removes that auto aim so you can actually target the other body parts Updated: 18/04/2009 - Fixed a no miss bug while in VATS by changing the value: fAutoAimMaxDegreesMiss to 3 - The geck says: \"The value of this setting has an unknown effect on gameplay\" - I originally changed it to 0 because if you set it very high to say 30 for testin
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- rlilewis
- Version
- 1.1
- Downloads
- 92,318
- Endorsements
- 3,973
- Category
- Gameplay Effects and Changes
- Created
- 4/12/2009
- Updated
- 4/18/2009
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