Attentaters Wasteland Economy Revived
⚪ Last updated 2015Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #261 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Attentater5 stopped working on this mod in 2009, so I picked it up to fix up the content he had created. If you would like to help improve the mod please share your bug reports and ideas, or create some content!
Name: Attentater's Wasteland Economy (AWE) Current Version: 0. 5. 9 BETA Date: 08/03/2015 Category: Gameplay Effects and Changes Author: Attentater5, SpaceOden
Description =========== AWE is designed in order to bring more immersion, realism and life into the Capital Wasteland. In vanilla (release-version) Fallout 3, most settlements in the game are poorly thought out, and non self-sustainable. This mod aims to change that through additions and expansions to the settlements themselves, and to the game world as a whole, including new factions and NPCs.
Details ======= AWE aims to add a large number of seamless additions to vanilla Fallout 3, mostly centering around variety, immersion, realism and replay value in the game world. These changes are listed below.
Additions to Settlements Extensions and changes have been made to several in-game settlements in order to make them more believable and self-sustainable. In Tenpenny Towers, a brahmin pen and guard tower has been added outside of the wall, and a large water installation and water pump has been constructed. Megaton is now watched over by snipers in several crow's nests, and the settlers actually have names now. Rivet City now has a functioning Reactor Room, and a computer mainframe. Girdershade is now something of a real settlement, with a water tower, generator and secure fence. A water tank has been added to Andale, and the town is now guarded by "Hunters". Several windmills have been added to Canterbury Commons, as well as some more Brahmin and some plants. Finally, mines have been used to defend the ramp leading up to Arefu, and more food sources have been added to Paradise Falls.
New Factions and NPCs "Megaton Hunters" and "Megaton Scavengers", each with unique loot lists, now roam the wastes during the day, returning to Megaton each night to rest and sell their goods. In addition, snipers have been placed around the crow's nests in Megaton. Outside of Rivet City, "Rivet City Mercenaries" have been hired to keep the caravan paths clear of raiders and Supermutants. Each day, they will go out and attempt to kill the mutants, returning to Rivet City each night. Outside of Underworld, "Underworld Scavengers" search the battlegrounds where Brotherhood soldiers and Supermutants fight, hoping to loot the treasures of the dead.
New Caravans Two new caravans have been added to the game so far. The first is the Paradise Falls slave caravan, which travels between Paradise Falls, Evergreen Mills, Andale and Canterbury Commons; and the Tenpenny Tower Supply Caravan, which travels between Tenp
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Attentater5 and SpaceOden
- Version
- 0.5.9.1
- Downloads
- 9,084
- Endorsements
- 348
- Category
- Gameplay Effects and Changes
- Created
- 6/28/2010
- Updated
- 8/9/2015
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