Ammo and Guns Overhaul
⚪ Last updated 2009🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #240 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Range weapon overhaul. Changes in fire rates, Action point requirement, damage, and VATS bonus accuracy. Energy weapons been uniquely work on. Laser type weapons deal more damage as Plasma consumes more ammo.
Version 2. 0 ================================= Installation info and Mod details| ================================= AmmoandgGuns 2. 0: This is your main file that includes the previous updates along with Broken Steel updates. AmmoandGuns 2. 0 Anchorage: This is addon for above spoken mod. This makes changes to Anchorage weapons in both the wasteland and simulator. AmmoandGuns 2. 0 Companions: This is a new mod for the series. This change Jericho\'s and Charon\'s default weapon to something less powerful. Jericho begins with a Chinese Pistol (13 damage) and Charon\'s starts with 10mm Submachine gun. Since you can buy Jericho for 1000 caps and Charon for 2000 I figure Charon should get a better weapon. They will also will be equip with Merc clothing. Ultimately this mod is made for people that like more of challenge and enjoy upgrading their companion throughout their journey. Also their \"default\" weapon DOES USE ammo, unlike normal vanilla companion. This mod can be use just by itself with other mods as well. ========================================== WEAPONS ========================================== Gauss Rifle ----------- -Ammo and Guns Anchorage.esp only stats and the same The Gauss Rifle has been redone to carry 12 rounds, but for every shot consume 6 mircofuison cells. It wasn\'t logical that using the same ammo in one gun would deal 4x amount more damage in a different gun. Despite the large consumption of this think as a balancing effect, for both combat and economical areas. . 32 Revolver --------------- Damage: 20 Health: 175 Rate of fire: 4. 5 Reload: 1. 6 Crit% 1. 5 CritDam 3 Vats 10% Action pts 20 Chinese Pistol ----------------- Damage 13 Health: 125 Rate of fire: 6. 0 Reload: 2. 5 Crit% 5. 0 CritDam 16 Vats 13 Action pts 20 10mm Pistol ----------------- Damage 12 Health: 125 Rate of fire: 4. 5 Reload: 2. 47 Crit% 2. 5 CritDam 12 Vats 14 Action pts 23 Magnum ----------- Damage 42 Health: 175 Rate of fire: 4. 5 Reload: 1. 5 Crit% 1. 0 CritDam 30 Vats 35 Action pts 23 Hunting Rifle ------------------ Damage 28 Health: 225 Rate of fire: . 9 Reload: 1. 96 Crit% 3. 5 CritDam 28 Vats 35 Action pts 30 Sniper Rifle ----------------- Damage 45 Health: 175 Rate of fire: Reload: Crit% 5. 0 CritDam 40 Vats 45 Action pts 40 Assault Rifle ------------------- Damage 9 (42 in game) Health: 400 Rate of fire: 8. 1 Reload: 1. 8 Crit% 1. 0 CritDam 7 Vats 30 Action pts 35 *has better accuracy then it\'s chinese counterpart Chinese Rifle ------------------- Damage 9 (47 in game, increase fire rate) Health: 400 Rate of fire: 9. 5 Reload: 1. 5 Crit% 2. 0 CritDam 7 Vats 30 Action pts 35 10mm SMG ------------- Damage 8 (33 in game) Health: 300 Rate of fire: 7 Reload: 1. 5 Crit% 2. 0 CritDam 8 Vats 20 Action pts 25 Shotgun ------------ Damage 40 Health: 240 Rate of fire: 3. 4 Reload: 1. 2
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Mihoshi333
- Version
- 2.0
- Downloads
- 1,110
- Endorsements
- 25
- Category
- Gameplay Effects and Changes
- Created
- 1/16/2009
- Updated
- 6/15/2009
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