G.P.S. (Glowing Pitt Stuff)
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 6.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #92 of 247 Models and Textures mods in this game by downloads
📋 About This Mod
Motivation:
When the Expeditions update released, I realized that some of the optional objectives (Namely the Foundry Steel one) are really hard to find. With that in mind, I decided to make a mod that gave the models a glow-in-the-dark texture to make them easier to find. I didn't think it warranted a model change as they are in pretty obvious spots, but just hard to miss due to blending in with the environment.
Replacements:
A list of the glows items get is available down below:
- Pitt Steel > Light Blue Glow
- Poison Canister > Red Glow
- Dead-drops > Green Glow
- Plan Safes > Purple Glow
- Sealant Cases > Yellow Glow
- Chemical Agent > Purple Glow (!!Will be changed in 1. 3!!)
Future updates will introduce more glow in the dark textures as i get to implement them and test them to make sure they work.
Install instructions:
1) Place G. P. S.ba2 inside the Data folder located inside of your Fallout 76 install folder
2) Put G. P. S.ba2 anywhere inside of sResourceArchive2List, inside of Fallout76Custom.ini (If the Fallout76Custom.ini doesn't exist, copy and paste Fallout76.ini and rename it to Fallout76Custom.ini, and add sResourceArchive2List at the top.)
Credits:
kannax = Artwork Creator
Rafael9554 = Help with Testing
DISCLAIMER:
Due to the fact many of the assets in the Expeditions DLC were recycled and reused from other locations in game (ex. Communist Safe, Certain Pipes), you may see certain props or decor glowing in normal Appalachia. I don't know of a way to fix this without outright replacing the models with unused ones, and as it is, I don't want to do that, as this mod is meant to be lightweight and change only textures. If anyone knows of a way to make certain textures glow in the dark ONLY when used in a certain scenario, I would gladly appreciate hearing about it.
Changelog:
If a line is marked with (Verified) / (Unverified) at the end, it means that it was either Verified in game and known it works, or it isn't verified and needs further testing. Once a line is verified, the (Verified) mark will be removed either after a couple of days or upon next update. If there isn't a Verification check at the end, it means the replacement works as intended.
- Replaced texture for Chemical Mixing Agent to make it Glow in the Dark with a Yellow color.
- Replaced texture for Sealant Agent Cases to make them Glow in the Dark with a Pink color. (Needs to be changed due to similarity to Plan Safes).
- Replaced texture for Union Supplies to make it Glow in the Dark with a Orange color.
- Replaced texture for Poison Canisters to make them Glow in the Dark with a Red color. (Verified working as intended.)
- Replaced texture for Dead-drops to make them Glow in the Dark with a Green color.
- Replaced texture for Plan Safes to make the Glow in the Dark with a Purple color.
- Replaced texture for Pitt Steel to make it Glow in the Dark with a Light Blue color.
My other mods:
(RGEMI) Reddey's Glowing and Emmisive Mentat Ingredients
IMPORTANT!!:
Due to a combination of general lack of interest towards Fallout 76 for a very long time for me, losing the files I had planned for a future update for this mod (And R. G. E. M. I. aswel), and in general less free time, updates may come out slowly, as I essentially have to start over entirely. All suggestions will be gathered, and the mod will get updated and additional files if need be, added.G.P.S. (Glowing Pitt Stuff) is a texture mod for Fallout 76 that adds glow-in-the-dark effects to hard-to-find optional objective items in The Pitt, such as Pitt Steel and Poison Canisters. It's a lightweight, texture-only solution with 403 endorsements and 6,408 downloads, last updated in September 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 403 endorsements and over 6,400 downloads — clearly useful for many players.
- Solves a real problem: those Foundry Steel objectives are genuinely hard to spot, and this makes them pop.
- Lightweight and texture-only, so it won't hurt performance or require model overhauls.
⚠️ Cons
- Known side effect: recycled assets cause some props to glow in normal Appalachia, which can break immersion.
- No fix for the side effect without replacing models, which the author avoided — so you'll have to live with it.
- Last updated in September 2022 — may not be compatible with future game updates, and no active development is evident.
For Fallout 76 players who run Expeditions in The Pitt and get frustrated hunting for optional objectives. If you're a completionist or just want to speed up your runs, this mod is a no-brainer. Skip it if you're sensitive to visual glitches outside The Pitt or prefer lore-friendly immersion over convenience.
💡 Beginner Tips
- Make sure to create Fallout76Custom.ini if it doesn't exist — copy Fallout76.ini and rename it, then add sResourceArchive2List at the top.
- Place G.P.S.ba2 in the Data folder inside your Fallout 76 install directory, not in Documents.
- If you see glowing props in Appalachia, that's the known side effect — it's not a bug in your setup.
📊 Mod Details
- Game
- Fallout 76 Mods
- Author
- Reddey
- Version
- 1.2
- Downloads
- 6,408
- Endorsements
- 403
- Category
- Models and Textures
- Created
- 9/17/2022
- Updated
- 9/21/2022
🔧 How to Install Fallout 76 Mods
Use Vortex. Place .ba2 files in Data folder. Use cautiously online.
📖 Full step-by-step install guide for Fallout 76 →
Visit the official mod page for specific installation instructions for this mod.
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