Vault 88 - Your Vault Your Way - Build Ready
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 32 Locations - Vanilla mods in this game by downloads
📋 About This Mod
Don't forget to equip your mining helmets and use flashlights when exploring the caves! Available for xbox one.
Cleaned, restored, expanded and added building help. Expanded workshop build areas past vault door, patched small gaps between workshops and moved green markers. Wireless powered and increased reactor power to support lights and wireless objects, Repaired and nav meshed train tunnel to water pump, Realigned rail tunnels and wall to snap with main room grid, Added water pump hook up, Unlimited build budget, Rebuilt 2nd floor of pharmacy, Restored parts of entrance and subway, opened up tunnels and more, Added new enclosed build area with snap left stairs of subway and turned uranium mine into large build area. Removed: almost all lighting except a few in the main vault door entrance, cage lights, ballasts, beams, boxes, emitted light, glowing light (place all your own and no more odd light spots) rad damage spots, debris and dirt piles, most small and medium rocks and left uranium that was quest tagged in tunnels on if needed, and some other misc except anything normally scrapable.
Recommended mods: Settlement Objects Expansion (use hall ramps to connect tunnels), Max Population 50.
Set to bottom of load order if you have conflicts.
~incompatible with scrap everything - ultimate" due to it rendering a cloned cell. if you uninstall that mod try the SOE vanilla menu fixer
[ https://www.nexusmods.com/fallout4/mods/10075?tab=files ] for missing cell.
I will try to work out anyfound bugs please report, and known and less obvious conflicts are so far:
FogOut - Interiors, Cause: bringing back lights, Just disable mod in Vault and then re-enable when needed in another cell.
Vault 88 - Your Vault Your Way - Build Ready is a quest-safe overhaul that cleans, restores, and expands buildable areas in Vault 88, removes rad spots, adds emitted light, and increases build budget. It also enables building on entrance and subway floors and includes wireless power. With 311 endorsements and 9,176 downloads, it's a popular quality-of-life mod for settlement builders.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 311 endorsements and nearly 10k downloads
- Performance optimized, so you won't tank your FPS while building
- Kills the rad spots and adds light—no more glowing green corners
⚠️ Cons
- Last updated in 2019, so it might not play nice with newer mods or game updates
- Could conflict with other Vault 88 overhauls or settlement mods that touch the same areas
- Wireless power might feel cheaty if you're into realistic settlement builds
For Fallout 4 settlement builders who want Vault 88 to be actually usable without the usual headaches. If you're tired of rad spots and limited build space, this is for you. Skip if you prefer vanilla limitations or want a mod that adds new quests—this is purely a building overhaul.
💡 Beginner Tips
- Make sure you've completed the Vault 88 questline before building to avoid any script conflicts.
- Use a mod manager like Vortex or NMM to install and manage load order easily.
- If you have other settlement mods, place this one lower in your load order to let it override conflicting changes.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- MxmOvrDrv
- Version
- 1.12
- Downloads
- 9,176
- Endorsements
- 311
- Category
- Locations - Vanilla
- Created
- 10/2/2018
- Updated
- 6/10/2019
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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