Various Power Armor Mod and CC Light Fixes
⚪ Last updated 2023⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #2 of 50 Power Armour mods in this game by downloads
📋 About This Mod
Bethesda, in all their infinite wisdom, decided they only needed one kind of light for every power armor. While the T-45, T-51 and T-60 all have but one light source, the X-01 with light coming from both eyes ended up with an awkward light emanating from between them.
Fortunately, Castell had us covered, and released X-01 Invisible Flashlight Remove, a mod which added a new light without the odd middle point and thereby improving the overall appearance.
However, many modded power armors with multiple light sources on the Nexus and Creation Club still use the original T-45 light, meaning they too suffer with the strange bit in the middle. I, and a few others in the posts in Castell's mod felt this needed correction.
SaturnRoss suggested a fix, and this mod is the result; altering the Addon Nodes of the headlamp lights on these modded armors to use the new one from Castell. They are each in seperate ESL flagged ESPs, so you may pick and choose depending on which mods you use.
This mod currently covers;
Creation Club Hellfire Power Armor
Creation Club Black Devil X-02 Power Armor
Classic Advanced Power Armor by 3nikhey
Hellcat Power Armor by newermind43 and captainultima
Midwest Power Armor Evolution by newermind43 and captainultima
Hellfire X-03 Power Armor by unoctium and DogtoothCG
Enclave Power Armor by newermind43, captainultima, and DJsave
T-49 - Armor of the Storyteller by unoctium and DogtoothCG
I had assumed the Red Shift Power Armor would need fixing, but it actually does not as newermind43 and captainultima placed the light source slightly inside the helmet to remove the dot. Well done.
The only incompatibilities should arise if other mods also edit these same Addon Nodes.
Big thanks to Castell and SaturnRoss for making this possible, and 3nikhey, newermind43, captainultima, unoctium and DogtoothCG for these wonderful power armors.
This mod adds the light entity from X-01 Invisible Flashlight Remove to various power armors from the Creation Club and Nexus that have multiple light sources. It's a small utility fix for Fallout 4 players who want consistent lighting on their power armor. With 250 endorsements and nearly 50k downloads, it's a niche but popular fix.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 250 endorsements and nearly 50k downloads
- Fixes a specific lighting inconsistency across multiple power armors
- Lightweight and focused—does one thing and does it well
⚠️ Cons
- Last updated in March 2023—may not support newer Creation Club content
- Requires the X-01 Invisible Flashlight Remove mod as a base, adding an extra dependency
- Niche appeal—only matters if you use multiple power armors with multiple lights
For Fallout 4 players who use Creation Club or modded power armors and notice inconsistent lighting. If you're a power armor enthusiast who wants every suit to have proper light sources, this is for you. Skip if you don't care about light entities or rarely use power armor.
💡 Beginner Tips
- Make sure you have the X-01 Invisible Flashlight Remove mod installed first, as this mod builds on it.
- Use a mod manager like Vortex or Mod Organizer 2 to keep track of load order and avoid conflicts.
- Check the mod's posts section for any compatibility notes with specific Creation Club content.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Gek2Win
- Version
- 1.2
- Downloads
- 49,614
- Endorsements
- 250
- Category
- Power Armour
- Created
- 3/31/2022
- Updated
- 3/26/2023
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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