Unbogus Health Ranges 'N More
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #146 of 147 Gameplay mods in this game by downloads
📋 About This Mod
Health ranges were majorly bogus, so I made them totally gnarly.
This mod changes almost all NPC health ranges, and by health ranges I mean the lowest and the highest health any type of NPC can have, and everything inbetween.
For instance, in vanilla a regular ol' Gunner's health could range from 40 to 1260, and that's without health scaling taken into account. Ridiculous.
It also alters locational damage for a few things, for example making human limbs take a bit less damage, robot weakspots more damage, having ghoul limbs come off more easily and having limbs on most things cripple a lot more easily which gives you a reason to not just always aim for the head.
It also comes with the ability to dismember humans & super mutants without killing them, which lets you disarm enemies by shooting their arms which can make them flee if they can't fight back or make them fall to the floor by shooting their legs where they will continue to fight back while sitting down but will be unable to move.
This means that lower-level combat will be more difficult for the most part, but it won't become borderlands when you get to higher levels.
I tried my best but I couldn't figure out how to properly edit Unique NPC's, they have very bizzare forumlas that seem almost hardcoded, so any unique enemies you come across may still be tanky.
The individual Unbogus files are no longer really supported due to
difficulties in keeping separate mods with separate entries
up to speed, they will still work just fine but
Unbogus Fallout Overhaul
is now the main focus
Features include:
•All humans have average health, kinda what you'd expect, no raiders with bloatfly health nor gunners with tankbot health
•Radroaches are decently tougher, they're giant mutated roaches after all and roaches are pretty decent at not dying
•Molerats are somewhat hardier, you'd imagine their hide would be
Unbogus Health Ranges 'N More is a gameplay mod for Fallout 4 that adjusts health ranges for nearly all NPCs and modifies locational damage. It has 429 endorsements and was last updated in August 2017, making it a stable but older choice for players seeking more realistic combat.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 429 endorsements and over 13k downloads.
- Touches two core combat systems: health and locational damage.
- Last updated in 2017, so it's been around and likely stable.
⚠️ Cons
- No detailed feature list, so you're flying blind on exact changes.
- Old mod (2017) might not be compatible with newer DLC or mods.
- Potential conflicts with other gameplay overhauls that touch health or damage.
For Fallout 4 players who want a more realistic combat experience with varied NPC health and locational damage. If you're into survival or hardcore playthroughs, this could be a nice addition. Skip if you prefer vanilla balance or use other combat overhauls that might clash.
💡 Beginner Tips
- Since it's an older mod, check if you have all DLCs installed; some mods require them.
- Use a mod manager like Vortex or NMM to avoid overwriting other mods.
- Test on a new save to see if the health changes feel right for your playstyle.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Ethical Lune
- Version
- 1.8
- Downloads
- 13,860
- Endorsements
- 429
- Category
- Gameplay
- Created
- 6/3/2017
- Updated
- 8/13/2017
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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