The Slog - expanded and irrigated

⭐ ⭐ (172 endorsements) 📥 1,802 downloads 📌 v0.2 📅 3/1/2016
⚪ Last updated 2016

By Eysenbeiss · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/1/2016 📅 Created: 3/1/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 9.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #92 of 112 Player Settlement mods in this game by downloads

📋 About This Mod

Moved and expanded the slog down to the river

So, different to my other settlement e.g. area expansion, I did some more changes, to include the nearby shore.

Since the area for The Slog is a simple rectangular draw, with no overlapping or cutoffs, it should do no harm, when re-centering the area.

That's what I did, expanding the area slighty up the hillside and to the road, while keeping it close to the orignal size towards Saugus Ironworks.

I could've simply raised the size of the area, like others have done, but this would have brought the border vis-a-vis Saugus way too close to it, resulting in permanent activity of the placed turrets.

The gaps on the roadside, caused by the steel steps can be closed by using the modpos command.

No known issues, besides those provided directly by Bugthesda.

Update March 1, 2016:

As per request/idea from NexusSatyr, I made the area even bigger to include the Diner at the road and some of the hillside, so you can almost even it and can detect enemys afar.

I haven't fully tested the changes, but as you can see on the additonal image, it was possible to assign a Settler to a stand - not sure if it remains manned or not and if it will be visited by other Settlers.

Maybe it depend on how you fortify your settlement - you can make use of the whole road, if you wanted to, including the bus, but keep in mind that caravans and traders might get stucked, if you fortify the road or block their way in other ways.

Also, it wasn't possible to put the bed next to the "furniture", but maybe it will be, if you remove that furniture, not sure about that.

Attention: It seems like that Bugthesda has made some undocumented changes to some of the settlements with update 1. 6.x, so that the changes, I am providing with this mod, might not be active or resulting in smaller zones.

The changes are, that they turned the settlement into a cell of it's own AND relocated the center, being able to cope better with the events surrounding this settlement - the downside is, that it will take a lot of time to fix this and that I actually don't have enough time.

Thanks to bill8872 , I can provide you with a solution for the "shrunken build area"-issue.

Like he was stating in the bugs section: open the console and type in "resetquest patch_1_6" , without the quotes, and you should be able to use the whole area again - I have tested it with Jamaica Plains and my expansion was back in full effect !

In case that this won't work, cause the console is showing that the "reset" command is not recognized by the game, instead just use "quest patch_1_6", or "patch_1_6" without the quotes.

Also: if you want to use a version, different to that included in the aio, you have to place that version af

📊 Mod Details

Game
Fallout 4 Mods
Author
Eysenbeiss
Version
0.2
Downloads
1,802
Endorsements
172
Category
Player Settlement
Created
3/1/2016
Updated
3/1/2016

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