County Crossings - rearranged and expanded
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 8.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #85 of 112 Player Settlement mods in this game by downloads
📋 About This Mod
This expansion comes in two versions - the smaller one is like on the pictures, the bigger one adds another two rows to the expansion zone.
Here you go: Two Versions of County Crossings.
The smaller one can be seen on the pictures, it adds a nice slice of ground, without !!!! messing with both roads or in other words: Settlers won't wander the roads, thinking that they are still inside the settlement area.
The larger Version adds another two rows to the already expanded area, also without messing with those roads, but it might be, that your rocket turrets are going to shoot over to the satellite station ;-)
No known issues, I think settlers will make use of the added area, since even that Brahmin did and the Settler at the artillery remained there too.
Attention: It seems like that Bugthesda has made some undocumented changes to some of the settlements with update 1. 6.x, so that the changes, I am providing with this mod, might not be active or resulting in smaller zones.
The changes are, that they turned the settlement into a cell of it's own AND relocated the center, being able to cope better with the events surrounding this settlement - the downside is, that it will take a lot of time to fix this and that I actually don't have enough time.
Thanks to bill8872 , I can provide you with a solution for the "shrunken build area"-issue.
Like he was stating in the bugs section: open the console and type in "resetquest patch_1_6" , without the quotes, and you should be able to use the whole area again - I have tested it with Jamaica Plains and my expansion was back in full effect !
In case that this won't work, cause the console is showing that the "reset" command is not recognized by the game, instead just use "quest patch_1_6", or "patch_1_6" without the quotes.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Eysenbeiss
- Version
- 0.1
- Downloads
- 1,817
- Endorsements
- 156
- Category
- Player Settlement
- Created
- 3/14/2016
- Updated
- 3/14/2016
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