Synths Spawn Synths
⚪ Last updated 2023⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #106 of 187 Gameplay mods in this game by downloads
📋 About This Mod
What is this?
This mod distributes a new synth relay grenades to Gen 1 Synths and Coursers so they can call for backup from the Institute.
ESL-Flagged ESP. Powered by Robco Patcher. No manual edits for compatibility.
Because Gen 1 Synths are a major pushover; Gen 1 Synths should be cheap, disposable, and numerous. Now you'll have to decide if you can take on that group of synths patrolling that area, knowing that they could call for some major backup.
Synths are distributed a new version of the classic grenade, the disposable synth relay grenade. This cost effective cutting edge piece of institute technology self-destructs its internal circuitry when the host synth dies, so it becomes a completely worthless heavy hunk of junk that no vendors will want to buy. No unlimited caps exploit today! Maybe you can try and salvage a few components at a chemistry station...
Synths have a 10% to 65% chance to receive one disposable synth relay grenade based on their classification / role. Coursers will always spawn with a couple in hand.
Grenade Chance Table: (Synth Name | SSS Leveled List | % Chance to Spawn, Max Amount)
Synth | Very Low | 10% | 1
Synth Strider | Low | 30% | 1
Synth Leader | Medium | 55% | 1
Synth Patroller | Medium | 55% | 1
Synth Seeker | Medium | 55% | 1
Synth Trooper | Low | 30% | 1
Synth Assaulter | Medium | 55% | 1
Synth Stormer | High | 65% | 2
Synth Eradicator | High | 65% | 2
Courser | Courser | 100% | 4
Zzxyzz for creating Robco Patcher.
OpheliaNeoma for coming up with the original idea, Synth Party. No assets from the original mod were used. Be sure to endorse the author for their amazing work.
Synths Spawn Synths is a gameplay mod for Fallout 4 that gives Synths and Coursers synth relay grenades, allowing them to call for backup during combat. Powered by Robco Patcher, this mod adds a new layer of challenge and immersion for players who want more dynamic enemy encounters. With 478 endorsements and 272,974 downloads, it's a popular choice for those seeking to enhance enemy AI behavior.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 478 endorsements and over 272k downloads—clearly a hit.
- Adds a fresh twist to Synth encounters, making fights less predictable and more intense.
- Lightweight and simple—no heavy scripting, just a clever use of Robco Patcher.
⚠️ Cons
- Requires Robco Patcher as a dependency, which might be an extra step for some.
- Last updated in October 2023—could be outdated if you're on a newer game version.
For Fallout 4 players who want more challenging and unpredictable Synth fights. If you're tired of Synths just standing around, this mod makes them call for reinforcements, adding a tactical layer. Skip if you prefer a more relaxed playthrough or don't want to mess with dependencies.
💡 Beginner Tips
- Make sure you have Robco Patcher installed first—it's required for this mod to work.
- If you're using a mod manager like Vortex, let it handle the load order to avoid conflicts.
- Test the mod in a low-stakes area first to see how Synths behave with the new grenades.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- bp42s
- Version
- 1.0
- Downloads
- 272,974
- Endorsements
- 478
- Category
- Gameplay
- Created
- 10/2/2023
- Updated
- 10/2/2023
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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