Survival Overhaul
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 30 Overhauls mods in this game by downloads
📋 About This Mod
Completely changes many aspects of the game to make it more immersive and challenging.
This mod is intended for survival is a combination of all the mods that I have been working on these last few months in my spare time. the main goal of this mod I to introduce several large changes to the economy and some realism changes that increase the difficulty of both the main game and survival mode as well. I strongly recommendthat you use this mod on a fresh save file, since any containers that were loaded without it can have a chance of having Chems that are not supposed to be in them with the mod installed. If that is the case then some of the prewar Chems (specifically Med-X) in those containers will still have the buffs that this mod gives them, this does include Chems in your inventory as well. This mod is best enjoyed in survival since it buffs Chems before perks, so all Chem related perks are unchanged, the buff to Med-X specifically was done with survival in mind. Here are all the changes, if I missed something it’s probably because I forgot to include it I the main changelog document I was working on. Most of the parts of the mod were worked on separately and it’s a rather long list so I hope you will forgive me if I missed anything.
· Raiders now drops Chems and are less likely to drop Stimpacks, their aid item drops have been changed to make them much rarer and more valuable as a result.
· Raiders drop all base Chems with about a 1/4thchance as they drop Stimpoack in the vanilla game, they still do drop Stimpack just less common than they do Chems. The will never drop Med-X however.
· Raider bosses are more likely to drop Chems but are not guaranteed anymore to drop any aid items.
· All regular containers owned by raiders have a chance to have Chems in them, especially safes and food coolers.
· Gunners now also drop Chems and Stimpacksoccasionally from the reduced loot list (excludes rare Chems, pre-war, and med-x) Gunners are more likely to drop Stimpacks than Chems and raiders are more likely to drop Chems than gunners.
· Gunners now have a chance to drop several items, like company script from old times, Gunners’ wages. Their base value is 100 caps each and they weight nothing, since all the gunners are mercenaries, why would not they have payment on them?
Feralghouls:
· Ghouls of all kinds no longer have any chance to drop any Chems or Stimpacks of any kind, leaving more room for junk items and caps.
· Animals like Radstgas and Mirelurks should no longer h
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Jibbyjab123
- Version
- 1.1
- Downloads
- 1,349
- Endorsements
- 58
- Category
- Overhauls
- Created
- 1/29/2021
- Updated
- 1/30/2021
🔧 How to Install Fallout 4 Mods
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