Super Mutant Weaponry
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #268 of 385 Weapons mods in this game by downloads
📋 About This Mod
Super Mutant Weaponry - Post-Apocalyptic Weapons
https://www.nexusmods.com/fallout4/mods/51665
New version uses Eyeshkeeper's Post-apocalyptic homemade weapons so it has better models, and has better compatibility with all weapon replacers.
Anyway, this mod works, and you may like it if you want to keep vanilla weapons. Check compatibility notes in this description.
Description
THIS MOD IS CREATED TO BE USED ALONG WITH WEAPON REPLACERS
Usually, that kind of mods may remove several weapons from super mutants because of animation incompatibilities.
This mod adds duplicates of super mutant weapons. Super mutants will spawn with this weapons, in same level and modifications than vanilla.
So, if you replace a vanilla weapon, super mutants will still have "vanilla" weapons.
The duplicated weapons are assault rifle (renamed to Super Mutant Rifle), pipe gun (renamed to Super Mutant Pipe Gun), laser gun, hunting rifle, missile launcher and minigun.
With this file, you can replace any weapon. Super mutants will still use vanilla weapons.
Optional files
Main file makes stanalone all weapons super mutants use. But this may be not necessary. There are weapon replacers that are compatible with super mutants. Choose plugin that fits you mods (install only one file):
Super Mutant Weaponry: Pipe Guns - Assault Rifles - Hunting Rifles
This file makes super mutants' pipe guns, assault rifles and hunting rifles standalone (you can replace it, and super mutants will still use vanilla weapons).
Use this version if you use:
Pipe gun: Replaced with any weapon replacer you want
Assult rifle: Replaced with any weapon replacer you want
Hunting rifle: Replaced with any weapon replacer you want
Laser gun: Replaced with Energy Weapon Replacer - Wattz Laser Gun (or another weapon with vanilla laser gun animation)
Missile launcher: Replaced with Modern Weapon Replacer - Projectile Rocket Launcher (or another weapon with vanilla missile launcher animation)
Minigun: Replaced with Modern Weapon Replacer - Minigun Replacer - Mk. 19 Shrike (or another weapon with vanilla minigun animation)
Super mutants will use this
Super Mutant Weaponry is a Fallout 4 mod that gives super mutants their own unique weapons, preventing weapon replacers from altering them. It has 223 endorsements and was last updated in April 2021, making it a stable choice for players who want to preserve mutant weapon aesthetics.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 223 endorsements and nearly 69k downloads.
- Fills a niche for players who want to keep super mutant weapons distinct.
- Simple concept that integrates cleanly with weapon replacer setups.
⚠️ Cons
- Last updated in 2021 — may have compatibility issues with newer game updates or mods.
- Requires a weapon replacer mod to be useful, so it's not standalone.
For Fallout 4 modders who use weapon replacers and want super mutants to keep their own unique armaments. Skip if you don't use weapon replacers or prefer a more comprehensive overhaul.
💡 Beginner Tips
- Ensure you have a weapon replacer mod installed first, as this mod is designed to complement them.
- Place this mod after your weapon replacer in your load order to ensure it takes precedence.
- Check the mod's comments section for any user-reported compatibility notes with popular replacers.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Cthorthu
- Version
- 1.1
- Downloads
- 68,943
- Endorsements
- 223
- Category
- Weapons
- Created
- 4/28/2020
- Updated
- 4/25/2021
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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