Starlight DriveIn Navmesh Update
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #32 of 35 Locations - Vanilla mods in this game by downloads
📋 About This Mod
Rebuild of the vanilla/original game version of Starlight DriveIn settlement navmesh. Updated mesh is for the buildable areas of 5 cells and the nearby cliffs and walls. Note the images correlate to all the updated cells in a top down view.
I will be systematically updating all the settlement navmeshes, this will take a long time.
Why fix Navmesh?
Stolen from Glitchfinder's JP Navmesh Update:
Ever found yourself building at most settlements, only to realize the settlers weren't the sharpest tools in the shed? Trying to walk through benches, running around the settlement rather than through it, and generally just not really understanding where they could walk? Turns out most settlements need some real work.
The main issues are precuts, areas missing navmesh, navmesh below terrain and navmesh poorly shaped.
Precuts: objects that can be scrapped or moved get a special navmesh under them to prevent NPCs from moving thru them, this is called "pre-cut". When you scrap or move those objects the navmesh under them opens up for NPCs. Most precuts in the game were autogenerated and have poor shapes creating delays to NPCs navigating the space. Also most exterior pre-cuts where much larger than the objects they were under to the point where large sections of settlements would be un-navigable by NPCs, until those trees, cars, etc were scrapped. Lastly, a lot of objects that are scrapable did not get precuts at all.
Areas missing Navmesh: A large variety of objects/sections are missing or deliberately did not get navmeshed, these include: Large rocks/Cliffs, small/low rocks, hill edges, ramping terrain, fallen logs, junk or trash piles that are low to the ground, so on. When remeshing these I do not do objects with more than an apparent 30 degree ramp up, or large protruding objects BUT honestly there is no reason that logs parallel to the ground should not be navigable. Also many of the high to low sections like cliffs and hill edges can get something called an Edge Portals, which I call jump-downs (as that is what the NPCs do when they use them), so I mesh those cliff/hill edges so the NPCs will actually use them. Many of the hill edges were setup that only flyers would use them, as far as I know flyers will use those Edge Portals to go up.
Navmesh below terrain: A large part of the navmesh in most exterior cells is below the terrain itself. Sometimes it is not very much and the pathing AI can handle it, other times its a massive difference and the AI fails badly. Rocky cliff areas have the worst of this I have seen so far with mesh several feet below the surface, but if you look at a before image (I try to post a before and after for each of these), you will notice massive sections of road and ground that are below the red triangles that make up the navmesh.
Navmesh poorly shaped: So the autogenerated navmesh (especially th
Rebuilds the navmesh for the vanilla Starlight DriveIn settlement in Fallout 4, improving pathing and jump mechanics within the build zone. A focused quality-of-life fix for settlement builders, with 317 endorsements and 62,752 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 317 endorsements and over 62k downloads
- Targeted fix for a popular settlement, improving settler and companion movement
- Simple install—just drop the file in your Data folder
⚠️ Cons
- Only affects Starlight DriveIn—other settlements remain untouched
- Last updated in 2023, so it may not be compatible with future game patches
- No documentation on load order or potential conflicts with other settlement mods
For Fallout 4 settlement builders who use Starlight DriveIn and are tired of settlers getting stuck or taking weird paths. Skip if you don't build there or if you use overhaul mods that change the settlement's layout.
💡 Beginner Tips
- Place the file in your Fallout 4 Data folder and enable it in your mod manager or launcher.
- If you use other settlement mods that alter Starlight, test for conflicts—this mod only changes navmesh, not objects.
- Fast travel away and back to Starlight after installing to force the game to reload the navmesh.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- VilanceD
- Version
- 1.0a
- Downloads
- 62,752
- Endorsements
- 317
- Category
- Locations - Vanilla
- Created
- 3/29/2023
- Updated
- 3/30/2023
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