Coastal Cottage Navmesh Update

⭐ ⭐ (287 endorsements) 📥 77,439 downloads 📌 v1.0 📅 3/10/2023
⚪ Last updated 2023

By VilanceD · Locations - Vanilla

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/10/2023 📅 Created: 3/10/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #22 of 35 Locations - Vanilla mods in this game by downloads

📋 About This Mod

Rebuild of the vanilla version of Coastal Cottage settlement navmesh. Updated mesh is for the buildable areas of 4 cells and the nearby cliffs and walls. Note the images correlate to all the updated cells in a top down view.

I will be systematically updating all the settlement navmeshes, this will take a long time.

Why fix Navmesh?

Stolen from Glitchfinder's JP Navmesh Update:

Ever found yourself building at most settlements, only to realize the settlers weren't the sharpest tools in the shed? Trying to walk through benches, running around the settlement rather than through it, and generally just not really understanding where they could walk? Turns out most settlements need some real work.

The main issues are precuts, areas missing navmesh, navmesh below terrain and navmesh poorly shaped.

Precuts: objects that can be scrapped or moved get a special navmesh under them to prevent NPCs from moving thru them, this is called "pre-cut". When you scrap or move those objects the navmesh under them opens up for NPCs. Most precuts in the game were autogenerated and have poor shapes creating delays to NPCs navigating the space. Also most exterior pre-cuts where much larger than the objects they were under to the point where large sections of settlements would be un-navigable by NPCs, until those trees, cars, etc were scrapped. Lastly, a lot of objects that are scrapable did not get precuts at all.

Areas missing Navmesh: A large variety of objects/sections are missing or deliberately did not get navmeshed, these include: Large rocks/Cliffs, small/low rocks, hill edges, ramping terrain, fallen logs, junk or trash piles that are low to the ground, so on. When remeshing these I do not do objects with more than an apparent 30 degree ramp up, or large protruding objects BUT honestly there is no reason that logs parallel to the ground should not be navigable. Also many of the high to low sections like cliffs and hill edges can get something called an Edge Portals, which I call jump-downs (as that is what the NPCs do when they use them), so I mesh those cliff/hill edges so the NPCs will actually use them. Many of the hill edges were setup that only flyers would use them, as far as I know flyers will use those Edge Portals to go up.

Navmesh below terrain: A large part of the navmesh in most exterior cells is below the terrain itself. Sometimes it is not very much and the pathing AI can handle it, other times its a massive difference and the AI fails badly. Rocky cliff areas have the worst of this I have seen so far with mesh several feet below the surface, but if you look at a before image (I try to post a before and after for each of these), you will notice massive sections of road and ground that are below the red triangles that make up the navmesh.

Navmesh poorly shaped: So the autogenerated navmesh (especially the precuts) make

🤖 AI-enhanced — based on mod data

This mod rebuilds the navmesh for the vanilla Coastal Cottage settlement in Fallout 4, focusing on the build zone and nearby areas. It fixes jump-down mechanics and precuts to improve settler pathing. With 287 endorsements and 77,439 downloads, it's a popular quality-of-life fix for settlement builders.

✨ Key Features

Full rebuild of the navmesh for the vanilla Coastal Cottage settlement.
Updates only within the settlement build zone and sections near it.
Fixes jump-down mechanics and precuts for smoother settler pathing.

📊 Pros & Cons

✅ Pros

  • Community-approved with 287 endorsements and over 77k downloads.
  • Targeted fix that doesn't touch areas outside the settlement, so less risk of breaking other mods.
  • Addresses a common annoyance—settlers getting stuck or taking weird paths in Coastal Cottage.

⚠️ Cons

  • Last updated in March 2023—might not be compatible with the latest Fallout 4 updates or DLC.
  • Only affects Coastal Cottage, so if you don't use that settlement, this mod is useless.
  • No detailed patch notes or compatibility info provided by the author.
🎯 Is This For You?
For Fallout 4 settlement builders who use Coastal Cottage and are tired of settlers getting stuck on the terrain. If you're a completionist who wants every settlement to work smoothly, this is a must-have. Skip if you never build at Coastal Cottage or if you're on a mod setup that already overhauls navmeshes.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to place this mod after any other mods that modify Coastal Cottage in your load order to ensure the navmesh changes apply.
  • If you're using a mod manager like Vortex or MO2, let it handle the file placement to avoid overwriting issues.
  • After installing, fast travel away and back to Coastal Cottage to force the navmesh to reload.

📊 Mod Details

Game
Fallout 4 Mods
Author
VilanceD
Version
1.0
Downloads
77,439
Endorsements
287
Category
Locations - Vanilla
Created
3/10/2023
Updated
3/10/2023

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

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