Slightly Less Hostile Raider Children - Mostly Aggro Radius Behavior

⭐ ⭐ (150 endorsements) 📥 3,694 downloads 📌 vv1.2.5 📅 1/16/2023
⚪ Last updated 2024

By Babaloo321 · NPC

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/20/2024 📅 Created: 1/16/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #42 of 57 NPC mods in this game by downloads

📋 About This Mod

This mod is a patch for Raider Children that changes the hostility status of most of the raider children to only be hostile if approached. This mod was inspired by Raider Children - Less Aggressive Children Patch by reindeer51. Go download

This mod is a patch for Raider Children and Other Horrors of the Commonwealth by PallidaCulus that changes the hostility status of most of the raider children to only be hostile if approached. There's also an optional patch for Sim Settlements 2 that modifies a couple of SS2's quests that use random locations to exclude locations with potential non-hostile raider children.

This mod was inspired by Raider Children - Less Aggressive Children Patch by reindeer51. Go download their mod and give them an endorsement!

Description

I really liked the idea of reindeer51's mod: Raider Children - Less Aggressive Children Patch, but I didn't really find the idea that 9/10 raider children would be unaggressive and run away from you that immersive. Plus, it didn't really make much sense to me that the raider children under the raider bosses 

Judge Zeller and

Lefty would be unaggressive, since the former recruits people via brainwashing, and the latter and his whole crew are berserk under the effects of

Lorenzo's serum. I made this mod as an alternative to reindeer51's mod.

Most of the raider children will only become hostile if you get too close to them. They don't want to fight you, but they feel like they have no other choice. If they refuse to fight... well you don't want to think about what'll happen to them, and neither do they.

Of course, there are still some that refuse to fight, and other ones that are oh too happy to. The numbers are: 20% of them are unaggressive, and will cower in fear at your approach, another 20% of them will be immediately hostile to you, and the other 60% of them have Aggro Radius Behavior, meaning they will only become hostile to you upon stepping within their Hostile Aggro Radius (Getting too close to them).

The only raider children that are guaranteed to be hostile, are the ones in Zeller's gang, Lefty's gang, and the two raider children inside the Museum of Freedom, since you're required to kill all of the raiders there to be able to complete

When Freedom Calls, anyway.

SS2 Patch

I've also made a patch for Sim Settlements 2, that will stop three quests in particular from sending you out to clear locations that don't have guaranteed immediately hostile raider children spawns. The quests are Isaiah's character quest "Bitter Reclamation", one of Mansfield's

Vault 81 Radiant Quests (The raider one), and the SS2 Chapter 3 quest "Black King, White Knight".

📊 Mod Details

Game
Fallout 4 Mods
Author
Babaloo321
Version
v1.2.5
Downloads
3,694
Endorsements
150
Category
NPC
Created
1/16/2023
Updated
5/20/2024

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