Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 35 Overhauls mods in this game by downloads
📋 About This Mod
Plasma is better against Power Armor than Lasers! Pulse is good against Power Armor and Robots! Separates damage from Laser, Plasma, Pulse, and Lightning weapons in a similar vein to earlier Fallout titles. Each energy damage type now has
This mod makes the damage done by different energy weapon types have different strengths and weaknesses, far more than what Fallout 4 does in vanilla.
Laser, Plasma, Pulse, and Lightning/Tesla based weapons will now do differing amounts of damage to different enemy types. This includes damage from grenades and mines. Effects that deal these damage types will have their magnitude increased/decreased by the same amount as if it came from a weapon.
This includes increased/decreased damage to enemies in Power Armor
(Including yourself)
, in the same vein as Fallout 1 and 2.
Also includes a few misc. tweaks to laser and plasma weapon attachments, as well as integration of a few other mods.
This mod utilizes RobCo Patcher to make a significant amount of it's changes, and is necessary for the mod to work properly.
It also requires Munitions - Ammo Expansion Project for its Electron Charge Packs and Small Energy Cells.
DAMAGE TYPES
Plasma - Deals +5% to +30% damage to Power Armor users, depending on how many pieces of Power Armor they have equipped.
Vanilla Fallout 4 already makes weapons that use this damage type generally deal more of it to armored foes, seeing as how the damage is split between Ballistic and Energy. Most armor types prioritize protection from one over the other, so having your damage split between both will generally do more damage, overall.
This idea is thrown out completely when it comes to power armor, as power armor always has more protection against Ballistic damage than Energy. This means that Laser Weapons will always deal more damage to power armor users than plasma weapons will. If you've ever played Fallout 1 or 2, then you'll realize that this idea doesn't make much sense.
Laser - Deals -5% to -30% damage to Power Armor users, depending on how many pieces of Power Armor they have equipped.
In Fallout 1 and 2, Lasers are significantly weaker against Power Armored NPCs. This is because the reflective coating absorbs and disburses most of the heat from the beam. Kinda weird how it's the opposite in Fallout 4.
Pulse - Pulse Grenades deal +30% damage to Robotic and Mechanical NPCs, as well as 150 damage to Power Armor users (No matter how many pieces of Power Armor they have equipped), but deal no damage at all to organic foes. It causes servo-locking paralysis to Power Armor users, as we
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Babaloo321
- Version
- v1.3
- Downloads
- 4,164
- Endorsements
- 58
- Category
- Overhauls
- Created
- 2/20/2024
- Updated
- 11/17/2024
🔧 How to Install Fallout 4 Mods
Download from Nexus.
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