Slide And Dodge - Yet another Dodge Mod without F4SE
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 22 Animation mods in this game by downloads
📋 About This Mod
Yet another dodge mod? Yes, for console users or those who don't like any of the existing dodge mods. Since it doesn't require F4SE, it should work with both the Old/Next-Gen and Anniversary updated versions.
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The video was made with a somewhat older mod for a sneak peak, the released mod is a bit more responsive.
Here is the showcase by ARJAFIELD, thank you.
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[]While you have your weapon drawn, you can press the sneak key/button to dodge/slide. When you want to sneak, sheathe your weapon.[/]
[]"Roll" is a three-way roll and a long backward step. "Step" is a three-way step and a forward dodge roll. If "Step" selected, iframes and AP Cost are halved.[/]
[]"Perfect Dodge" - When you dodge a melee attack, you trigger a slow time effect for 1 second (or 0. 5 sec if "Step" selected).[/]
[]"Slide" - You can slide while sprinting. Slide consumes 1. 5x AP and has full iframes during animation.[/]
[]By default, iframes is 0. 5s, AP Cost is 30, and the animation is "Roll".[/]
[]Holotapes are automatically added to your inventory, or you can use a chemistry station and craft it in the "utilities" (or "settings"?) category.[/]
[]These animation options can be set separately for firearms and melee weapons.[/]
[]When your AP is less than the AP Cost, slide/dodge will be triggered without iframes.[/]
[]F4SE Features: Toggleable from holotapes, disabled by default. This replaces "OnEnterSneaking Event" (Vanila function) with "OnControlDown Event" (F4SE function), which improves input responsiveness.[/]
[]"Only In Combat" - Dodge and slide are only active when you are in combat. This option is disabled by default.[/]
[]This mod doesn't have the best responsiveness because it's a script, but I've optimized it as much as possible and eliminated the ridiculous random delays of 1 to 3 seconds associated with the PlayIdle function. If you're a modder, feel free to reverse engineer it.[/]
[]In this game, sneaking is triggered by releasing the button, not by pressing it, so the input itself is delayed rather than the script. This cannot be avoided without F4SE, but you may feel a slight improvement in responsiveness by swapping the sneak control (R stick) with the jump control in the control settings. I personally highly recommend it.[/]
[*]"When your AP is less than the AP Cost, slide/dodge will be triggered without iframes." - This was necessary to minimize condition checks and im
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Cyan49
- Version
- 1.32
- Downloads
- 2,091
- Endorsements
- 56
- Category
- Animation
- Created
- 11/24/2025
- Updated
- 8/3/2026
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