Guard Counter (Counter Attack F4SE)
🟠 Updated over a year ago⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 22 Animation mods in this game by downloads
📋 About This Mod
Counter attack after blocking, with semi-new animation. Supports first person/third person/keyboard/gamepad/NPCs. Hard requirement: F4SE, Soft requirement: SPID (for NPCs).
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Counter attack after blocking, with semi-new animation. Supports first person/third person/keyboard/gamepad/NPCs. Hard requirement: F4SE, Soft requirement: SPID (for NPCs).
(Semi-new animations means edited existing animations for NPCs, non-rotation, non-backward movement version of "Attack180Behind". For first person, edited sprint attack animations are used.)
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[]After blocking, a normal melee attack within 0. 15 seconds will trigger a perfect counter attack, dealing double damage like a power attack. When current AP is below AP Cost, counter attacks can still be triggered but perfect counter attacks are disabled.
[
]If within 0. 3 seconds, it will trigger a normal counter attack. Both counter attacks will consume AP. (Very Fast/Fast =10 AP, Medium = 15 AP, Slow = 20 AP).[]When a counter attack is blocked, it deals half its AP cost as AP damage and plays the block hit recoil animation. Note: The video doesn't show this as it's a bit old.
[]Counter attacks are sweep attacks that hit multiple targets.
[]Perfect counter attack deals +1 stagger magnitude, except for "VERYFAST/FAST" speed weapons.
[]NPCs have a chance to counter attack (NPCs = 20%, Companions = 30%), and their counter attacks are always treated as perfect counter attacks, AP is consumed normally but damage mult is forced to 2x.
- Added " Guard Counter" holotape to chemistry station and player's inventory. See image for available options.
This mod doesn't edit anything that already exists.
Compatible with Blocking Overhaul, Melee hold block.
The combat AI is smart enough to block counter attacks. I'm trying to make the counter attacks have an advantage over their blocking, but so far I don't have any ideas that work.
Currently it works as follows: When a counter attack is blocked, it deals half its AP cost as AP damage and plays the block hit recoil animation.
A: Before you ask, the video includes the following mods:
"Whispering Hills - a Silent Hill Horror overhaul for Fallout 4"
"Silent Hill 2 James Sunderland"
"Invisible Pip-boy in 3rd view"
"Blocking Overhaul"
"Simple Dodges Addon F4SE - iframes - AP cost - etc"
"Faster Hit Reaction"
"Simplest Hyper Armor - SPID"
"Stomp Attack (F4SE - Garden of Eden)"
"Pause The Game In Favorites Menu"
Q: Keyboard/gamepad(controller)/power armor/first person/third person/NPCs?
Q: For creatures?
A: No, for now.
Q: Is it like Elden Ring?
A: Actually I don't know, I've never p
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Cyan49
- Version
- 0.40
- Downloads
- 1,765
- Endorsements
- 65
- Category
- Animation
- Created
- 2/1/2025
- Updated
- 2/4/2025
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