SKK Workshop Access Monitor (settlers return stuff)
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 6.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 20 Utilities mods in this game by downloads
📋 About This Mod
Monitor workshop access by NPC actors and configure the automatic return of weapons, ammo and legendaries looted by them. Option to automatically upgrade weapons from an approved global weapons stash.
Install this non intrusive mod at any time in any game, as it makes no static changes to your game at all. After waking in V111 cryo or moving in the Commonwealth the player is given a regenerating [ . SKK Workshop Access Monitor ] aid item for menu configuration and commands (craft replacements in the chemlab).
The ability for NPC actors to loot containers to upgrade weapons (based on value or dps no one really knows) and ammo during combat is hard coded into the game engine, which can become hassle if you run a lot of workshop attacks. This solution detects NPC actors accessing your player owned workshops to enforce your policy.
To help reduce your micromanagment use a central weapon stash for settler returns & upgrades using access activators which can be crafted (furniture/containers) at each workshop. If one is present, settlers will use the central stash rather than the workshop to return and upgrade weapons when commanded. This means you can still manage upgrades when access to the workshop is blocked.
Menu Options
(1) Open all workshop actor and follower inventories [ go ]
(2) Return all weapons/ammo & upgrade to the best [ go ]
(3) Include active Followers in return all weapons [ OFF | ON ]
(4) Workshop Monitor [ Enable | Disable ]
(5) Take weapons [ Enable | Disable ]
(6) Return excess ammo [ Enable | Disable ]
(7) Legendary warning [ Enable | Disable ]
(8) Wasteland Justice [ Enable | Disable ]
Menu Option Details
(1) [ Open all actor inventories ] will open in sequence all player followers and local workshop assigned actors to find any other theaving. Companions (active and dismissed) are the WORST for grabbing and keeping extra weapons and ammo from corpses and containers during combat.
(2) When in an owned workshop location the [ Return all weapons/ammo & upgrade to best ] option will transfer any droppable base game/DLC weapon and ammo from organic humanoid (Human, Ghoul, Synth, Supermutant) workshop actors and player followers to the local workshop (if workshop access is allowed) or central stash (if a local activator is built). Actors that do not have a recognised weapon or have animations for regular weapons are excluded (Alien, Robots & etc). Supermutants can only use Pipe, Assault, Hunting and Minigun weapons.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- SKKmods
- Version
- 003
- Downloads
- 4,663
- Endorsements
- 282
- Category
- Utilities
- Created
- 12/16/2020
- Updated
- 5/13/2021
🔧 How to Install Fallout 4 Mods
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