SKK Fast Start Location

⭐ ⭐ (851 endorsements) 📥 46,454 downloads 📌 v012 📅 4/18/2018
🟠 Updated over a year ago

By SKKmods · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/3/2025 📅 Created: 4/18/2018
⚠️ Install Order · 3 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗
3📦 SKK FastStart Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #24 of 193 Gameplay mods in this game by downloads

📋 About This Mod

An alternative start from Vault 111 exit to a selected Commonwealth workshop or POI starting location with some inventory to get going. A fresh new game experience that works with your vault exit save games or SKK FastStart new game.

Fast Start from an alternative location 

If you want a different starting experience, SKK FastStart Location will take you from the Vault 111 exit to start at selected settlement workshop with player ownership or POI workbench around the Commonwealth. This mod was created to very regularly start new "dead is dead" survival runs and see how long or far a player can get from interesting locations under various conditions of difficulty.

(1) Pick a workshop list:

Boston Airport (limited workshop) <= REALLY GOOD ALT START

Bunker Hill

Coastal Cottage (maybe mirelurks)

County Crossing

Egret Tours Marina

Finch Farm  (DN121 Out of the Fire will not start)

Graygarden (DN151 Troubled Waters can start)

Greentop Nursery

Home Plate (limited workshop)

Jamaica Plain (ghouls)

Nordhagen Beach

Oberland Station

Somerville Place

Starlight Drive-In (molerats)

Sunshine Tidings Co-op

Taffington Boathouse (bloodbugs)

Natick Warehouse HARDCORE (deathclaws)

(2a) Or pick a POI

Some POIs near workbenches in increasing difficulty from Lexington delta to the Glowing Sea DMZ:

Red Rocket Lexington

Red Rocket Cambridge West (Optional Workshop)

Red Rocket Cambridge East

Wtaz Electronics (actual name triggers the bethesda.net profanity filter)

Cambridge Science Centre (center)

POI RJ19 Shack (a hill South of Recon Bunker)

Leonard Moore' s Trading Post

Slocums Joe HQ

Reeb Marina

Red Rocket NHM

Goodneighbor

Red Rocket Hagen (Optional Workshop)

Forest Grove Gunsmith

Red Rocket Nahant (Optional Workshop)

Red Rocket South Boston (Optional Workshop)

Red Rocket Natick

Red Rocket Quincy

Red Rocket Glowing Sea ... you get a Hazmat (Optional Workshop)

(2b) Or let it pick a random POI for you

from 600 possible map, RE, and POI markers in the Commonwealth.

(3) Optional player equipment

Wasteland armor, hat and glasses (or Hazmat if rads).

Lightly modified GunNut 1 10mm pistol

Lightly modified GunNut 1 308 pipe sniper

Lightly modified GunNut 1 Combat Shotgun in the TOUGH locations.

Some ammo, caps, food, water, stimpaks, bobby pins, crafting materials are either given to the player, stashed in the starting workshop or in a wood crate by the player. The wood crate disappears when empty by

🤖 AI-enhanced — based on mod data

SKK Fast Start Location is a Fallout 4 gameplay mod that lets you skip the Vault 111 intro and start at any Commonwealth workshop or point of interest, with starter inventory. It works with existing vault exit saves or SKK FastStart new games, offering a fresh playthrough experience. With 851 endorsements and recent updates, it's a popular alternative start option.

✨ Key Features

Start at any Commonwealth workshop or POI after exiting Vault 111
Includes starter inventory to get you going
Compatible with vault exit save games or SKK FastStart new game
Provides a fresh new game experience

📊 Pros & Cons

✅ Pros

  • Community favorite with 851 endorsements and 46k downloads
  • Saves time by skipping the intro, perfect for replayability
  • Flexible start locations let you tailor your playthrough

⚠️ Cons

  • Requires SKK FastStart mod for full functionality, adding setup steps
  • No detailed documentation on how to select locations or configure inventory
  • May conflict with other mods that alter the Vault 111 exit sequence
🎯 Is This For You?
For Fallout 4 players who are tired of the Vault 111 intro and want to jump straight into the Commonwealth. Great for roleplayers who want to start in a specific settlement or POI. Skip if you prefer the traditional opening or want a more narrative-driven start.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure to install SKK FastStart first, as this mod is designed to work with it.
  • When starting a new game, choose the 'SKK FastStart' option to use this mod's start locations.
  • If you have existing saves, load a save from just after exiting Vault 111 to use this mod.

📊 Mod Details

Game
Fallout 4 Mods
Author
SKKmods
Version
012
Downloads
46,454
Endorsements
851
Category
Gameplay
Created
4/18/2018
Updated
7/3/2025

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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