Settlement Progression
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #122 of 130 Gameplay mods in this game by downloads
📋 About This Mod
Requires all workshop DLC and Nuka World
Makes the workshop and settlement building feel more like it is part of the game rather than tacked on. You will have to earn the benefits settlements have to offer and it will take time. Most workshop items that influence gameplay will now require perks to unlock. This means that your early settlements will look depressing and have little to offer you. I carefully designed it so that you can still make functional settlements and not be blocked out of quests without putting points into any crafting perks, but it will be more difficult.
However, I didn't just make settlement building harder. I added new effects to existing items and tweaked some to be accessible earlier.
Power I added an "inefficient" small generator that requires no perks to build but only produces one unit of power. I made this because you need that much to power a settlement beacon. Proper generators require ranks in Gun Nut (and later blacksmith or science) to build. Power output is now Inefficient: 1, small: 6, wind: 10, medium: 15, large: 30. Water Like power generators, all require skills to build except the hand pump. Water production for the motorized pump and small water purifier is increased slightly for a better sense of progression.
Food Gourds and melons are the only plants that don't require skills to plant (chosen because they can be found in Sanctuary. All others require at least one rank in Lead Belly. Soda mixing machines require lead belly 1. Defense All Turrets require Science and Gun Nut to make now, so you will need to assign settlers to guard towers early in the game. Only mad scientists get cool auto turrets. I've increased the defense rating of guard towers to be slightly better than guard posts. Cages All animal cages require Animal Friend 1. Mutants, ghouls and human NPC cage requirements are unchanged. Animal cages are a good, dependable way to collect meat. Farming that meat now requires some skill.
Beds All beds except sleeping bags and floor mattresses require blacksmith to create. Added a check so that vault beds require no skills in the vault workshop area (by logi
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Moonracer
- Version
- 1.4
- Downloads
- 2,194
- Endorsements
- 85
- Category
- Gameplay
- Created
- 3/8/2017
- Updated
- 8/10/2021
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