Sandy Coves Convalescent Home
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 8.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #53 of 130 Player Settlement mods in this game by downloads
📋 About This Mod
Turns Sandy Coves Convalescent Home into a fully repaired and functional indoor settlement. It has twelve rooms for settlers. This is an ESL flagged ESP.
Sandy Coves Convalescent Home
GENERAL INFORMATION
This mod will turn Sandy Coves Convalescent Home into a fully repaired and fully functional player settlement. It has twelve rooms that each have their own bathrooms. Its mostly prewar in style. Mainly all you have to do to set this settlement up is add beds.
I have disabled the Synths from Spawning in this location, so if there is something you want from their corpses, get it before installing.
The Mr. Handy robots will still be in the settlement. As long as they didn't die already that is.
There is also a "Variable Removal" radiant quest for the Railroad that can sometimes take place in this location, but since I have removed all but the needed keywords for the settlement, the game should not choose this location anymore.
I repaired the elevator to the second floor. And added a new one to the basement level where the workshop is located. Settlers will sandbox throughout the entire settlement except for the basement.
SETTLEMENT BEACON
I have created a new settlement beacon to use because this is an indoor settlement, using the outdoor beacon didn't make sense. It can only be built at this settlement. You can place it on any wall you want. You'll find it located in the Power/Miscellaneous menu.
DEFENCE
A Protectron provides 25 defence for the settlement. By default he is in his pod, and you do not need to activate him to get his defense rating. You can add more defence as you see fit, but the settlement will never fall under attack.
FOOD
Two refrigerators provide a total of 50 food. You can add more food resources but you probably won't need too.
POWER
There is a Fusion generator in the basement, all you have to do is hook it up to the conduit next to it and power will radiate throughout the building.
There is also a small power connector converted to generate power in case you need a direct connection to power. It can only built at this settlement and can be placed on any wall you need. Find it in the Power/Generators menu.
SCRAPPING
Almost everything is scrappable, except for a few objects such as the front desk, book return terminal, and the Protectron cage. And the scrapping will not conflict with any scraping mods, as I have created new items and added them to new scrap lists.
NAVMESH
There is new Navmesh throughout the entire settlement. And I have created Navcuts/Precuts for all scrappable objects. If you don't know what those are, they basically disable the navmesh under scrappable objects until said objects have been scrapped. Really useful for interiors, or really any location that can be redecorated by the player. They are u
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- KahvozeinsFang
- Version
- 0.0.2
- Downloads
- 1,265
- Endorsements
- 109
- Category
- Player Settlement
- Created
- 6/13/2019
- Updated
- 9/14/2020
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