Murkwater Construction Deep Clean and Rebuild
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 8.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 130 Player Settlement mods in this game by downloads
📋 About This Mod
Rebuilt house, optionally can be scrapped. Removes permanent Trash, Junk, Plants, Grass. ESL Flagged, Precombines/Previs rebuilt.
What does this mod do?
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[]Cleans(disables) the normally permanent trash, debris, plants, etc.
[
]Does NOT modify any quest/plot or normally scrapable objects, including junk!
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[]Repairs damaged home, it can be removed via hammer beside entrance on the right if you want to clear build site from scratch.
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]Pick up the hammer to keep the house. House can also be scrapped in pieces.[]Forklift and A-frame are now scrapable, or movable via Place Everywhere.
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[]Removes the grass under the house/flat buildable area.
[]Requires my ESL Library Plugin. No longer bundled with this mod, separate download is required.
[]Library helps with duplicate workshop entries and also adds over 24 new functional workshop objects like working furniture/beds, planters and rails.
[]Navmesh fully rebuilt for entire buildable area, house(and house parts) and some of the surrounding cells.
[]Precombines/Previs rebuilt for all 9 cells. QC tested for collisions and visuals.
[]ESL Flagged, so ESP plugin will not count against 255 max, still counts against 500 BA file max cap.
All in one is done -> Commonwealth Deep Clean and Remodel Collection
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[]This mod is part of the CDCRC ^^^
[]All vanilla settlements are included except for Oberland Station and Boston Airport.
[]The installer will allow player to pick and choose which settlements they want.
[]Next is the DLC settlements, starting with Far Harbor.
Mod Compatibility & SS2
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[]To maximize compatibility load this mod last.
[]Should work well for any settlement transfer or SS1/SS2 city plans as it does not move any original structures/foundations, just makes more things scrapable.
Load Order and Visual glitches "Breaking Previs"
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[]This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded after other mods that also have PnP files.
[]PnP in a nutshell -> “There can be only one"
[]The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
[]One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
[]If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts
A sample load order for your convenience:
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[]This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded after other mods that also have PnP files.
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[]This mod is part of the CDCRC ^^^
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- VilanceD
- Version
- 1.3
- Downloads
- 1,382
- Endorsements
- 119
- Category
- Player Settlement
- Created
- 10/21/2022
- Updated
- 2/2/2023
🔧 How to Install Fallout 4 Mods
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