Sanctuary Master
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #48 of 108 Player Settlement mods in this game by downloads
📋 About This Mod
First Watch the Video.I have played around with Sanctuary for a while now. This Mod is a compilation of everything I have learned about Sanctuary and had fun messing with. Fallout 4 is a fantastic game to mod. I use to be a Skyrim Modder
New Cheat Debug Video Added Reveals Secret Code
First Watch the Video.
The Sanctuary Master for fallout 4. The Sanctuary is just that a place to build with a bunch of people a safe haven and restful area from the outside.
Life expectancy is more then a day here. There is a main terminal located next to the Robot work bench and kind of attached in ways you will discover when you use it. From here you should be able to get an idea of the place. When you are in workshop mode you will notice under turrets some special
spot lights, there are 18 of them and you can place them anywhere. I recommend you make sure power is up and runing (you can tell by the street lights)
before you add the spotlights. There are a few unique things in the complex. Some items may arrive later if you check the shipping now and then.
A powerful generator exists which must be connected in a certain way. The Generator connector on top must first be connected to the Generator case
before power will be supplied. There is also a Pylon which will need to be powered to have working street lights, spot lights and the Transporter.
When you first get to Sanctuary check the cabinet next to the door as it contains somethings you need. There are two Key cards and a House key
which can be acquired in or around Sanctuary but only the first one in the Cabinet is needed for the Gate doors.
Read the logs left by the people who left this place, There is a back story to the Sanctuary Master
The people who lived here before built what they could from pictures of prewar towns including Sanctuary. Edwards their top engineer had institute connections and a high degree of knowledge of how things worked. Edwards was able to make a Transporter that reacted to electrical and Radio disruptions The man was a Bit of a Genius who was working on everything from Transportation, force fields and weather manipulation. The people ran in to some bizarre disappearances and one day Edwards himself went missing so they became a tad freaked out and moved leaving this place for who ever wanted it. The Robot A. T. O. M was left behind because he is unstable and a Nuclear risk. CodsWorth well he was there when they got there and there when they left. The Terminal is Auto Smart in that menu change or appear based upon what you have done.
This mod makes no claims to be anything but my experiment.
The mod is intended to be advanced and makes use of in game technology. Nothing in the Mod is not actually in the game somehow.
However you may not like the new Buildings or the wall or even the Transporter etc.. a Secret access area in the terminal exists which is intended
to be used for game setup really. to access it view first the Greetings area in the terminal, then view the logs area, next the about Robots area
and if done correctly an extended menu prompt should be seen
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Chuck Bridges
- Version
- 224E
- Downloads
- 3,124
- Endorsements
- 131
- Category
- Player Settlement
- Created
- 10/1/2016
- Updated
- 11/26/2017
🔧 How to Install Fallout 4 Mods
Download from Nexus.
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