Random Encounter Framework
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #5 of 15 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
- It's been seven years since the game came out, and we're still running the original hundred or so random encounters in nearly every mod loadout. Why? Because the game's random encounter system isn't really compatible with modding. Sure, a few people have implemented their own themed random encounter setups, usually by sidestepping the system entirely. But that's big, it's complicated, and it's a hassle. It doesn't need to be.
FEATURES
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[]Reorganizes the random encounter trees within the game's Story Manager so that they're properly compatible with modding.
[
]As a result of the above, moderately reduced how common the Nuka World and Automatron random encounters are in the commonwealth.FAQ
- How do I start using this mod?
If you're using a mod that has this as a requirement, just install it! No configuration or special steps necessary. If you want to use this to create your own random encounters, see the articles tab and check the optional files for an example plugin.
- Yes. This mod adjusts and cleans up the base game random encounters, which you will continue to see alongside SKK's additions so long as you have "Base game RE spawns" enabled in Random Encounter Manager's settings.
- For the moment, you can check out the patch hub I maintain for this mod. Beyond that, if a mod requires this framework the author will likely tell people.
- A side effect of how this mod works is that the random encounters added by Automatron are no longer as irritatingly common as they were previously. Also, if you install the example plugin you can occasionally find a vault-tec lunchbox with a special surprise.
- How do I start using this mod?
A framework for mod authors to safely use the base game's random encounter story manager. With 7,713 endorsements and 1.0M downloads, it's a popular resource for modders. Last updated December 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 7.7k endorsements and a million downloads.
- Does exactly what it says: a clean framework for random encounters.
- Actively maintained, last updated December 2025.
⚠️ Cons
- Not for players—this is a modder's resource, so no direct gameplay impact.
- No detailed documentation in the description, so you'll need to dig into the code.
- Requires knowledge of the base game's story manager to use effectively.
For mod authors who want to add random encounters without breaking the game. If you're a player looking for new content, skip this—it's a tool for creators.
💡 Beginner Tips
- If you're new to modding, check the base game's random encounter system first to understand how it works.
- Use a mod manager to keep track of this framework and any mods that depend on it.
- Look at other mods that use this framework to see examples of implementation.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Glitchfinder
- Version
- 1.02
- Downloads
- 1,022,381
- Endorsements
- 7,713
- Category
- Modders Resources and Tutorials
- Created
- 4/29/2022
- Updated
- 12/17/2025
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🧩 Commonly Used Together
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🔧 How to Install Fallout 4 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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