Quick Start Save Game with Pre-Built Settlements and Blueprints
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 36 Saved Games mods in this game by downloads
📋 About This Mod
This is a save game completing only quests required to get to Molecular Level. Pick your faction or none at all and go from there. Also includes pre-built radiant settlements using only vanilla items.
Brief description: This is a save game with the minimum done up to Molecular Level. You decide which faction builds the teleporter. The character is a level 11 female with no perk points spent. I looted corpses along the way and magazines. Also included are prebuilt radiant settlements: Sanctuary, Tenpines Bluff, County Crossing, Greentop Nursery, Oberland Station, Nordhagen Beach, Somerville Place, The Slog, Warwick Homestead and a personal residence at Red Rocket. This is a vanilla save except for Transfer Settlements. I typically add about 150 mods to this save without issue.
More specifically: I create a lot of characters. Sometimes I just wander around on survival, sometimes I focus on a faction. I've done the initial quests more times than I care to anymore so have been using this save file as a starting point for nearly all my characters. And if I do want to work on settlements, I seriously hate scrapping, particularly Sanctuary. So Sanctuary has been scrapped except for some locked containers. Along with all the required quests up to The Molecular Level, the Sole Survivor assisted Danse at Arcjet Systems (Call to Arms) and told him she wasn't sure if she wanted to join to keep all options open.
If you want to join the Minutemen, unless you are using a mod which limits quests, Preston will ask you to be General right away when speaking to him. Mention the blueprints (you don't have to give them to Sturges), and he will then bring up taking The Castle. When I do feel like doing a Minutemen run, I use a second save file in which I've already cleared out and built The Castle. You just need to hook up the power to the main building and the radio receiver when you arrive. I did this because I usually lose one or both Minuteman in the fight, and I have to leave and sleep for three days after loading the settlement before activating power....and I hate scrapping. Along with The Castle, this second save file also has Sunshine Tidings built up because...scrapping. Did I mention I hate scrapping?
The console was used. COC was used to get to each location to avoid getting too much experience and quicker travel. TGM was used since she only has starter gear. The mod Own All Radiant Settlements was used to acquire the radiant settlements and then removed after sleeping one hour. She slept for three days to allow each settlement to settle and double check they were functioning. I come up with my own reasons as to why the settlements are established with so few settlers living there....supermutants, raiders, synths, disease, etc. Sometimes I use one or two settlements just for trading purposes.
Regarding the settlements, Tenpines, Oberland, and Nordhagen are based on my transfer settlement mods I've previously uploaded. Sanctuary is a smaller build than what I previously shared. I haven't shared County Crossing, Greentop Nursury, or Somerville Place, so I've in
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Ondrea
- Version
- 1.0
- Downloads
- 3,024
- Endorsements
- 155
- Category
- Saved Games
- Created
- 12/17/2020
- Updated
- 1/14/2021
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