OCD - Overhauled Critical Damage

⭐ ⭐ (296 endorsements) 📥 4,696 downloads 📌 v1.1 📅 1/17/2016
⚪ Last updated 2016

By Pr1meSh0ck · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/1/2016 📅 Created: 1/17/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #125 of 143 Gameplay mods in this game by downloads

📋 About This Mod

This mod introduces critical hit chances outside of VATS, boosts base weapon damage and critical hit damage. All three parameters are scaled with corresponding Bobbleheads and Magazines.

Preface: If you are downloading this mod from anywhere that is not the nexus mods database then stop. I, Pr1meSh0ck, have not uploaded this mod anywhere else and as such I cannot guarantee that the mod you are downloading is genuine. The genuine mod can be found here.

OCD - Overhauled Critical Damage

Are you tired of having to use VATS in order to make a critical hit? Does filling the crit meter irk you? Would you like things to go back to to how they were in New Vegas?

If you answered YES to any of those question then this is the mod for you. Introducing Overhauled Critical Damage (because my ocd wouldn't allow for any other acronym). Getting straight to brass tacks:       - Bobbleheads no longer increase the Critical Hit Damage by 25%. They now increase the appropriate base weapon damage by 15%, introduce a critical      hit chance outside of VATS of 15% and maintain a reduced critical hit damage bonus of 15%.        - Magazines won't just increase critical hit damage by 5% per level. In addition they now gain a critical hit chance of 1% per level, and an appropriate        base weapon damage increase of 1% per level.

But how does this dark magic allow for critical hits outside of VATS? you might ask. Well have you ever wondered how the drug Overdrive works? Normally you, the player, have a 0% critical hit chance, in VATS when using a critical hit this chance is increased to 100%, Overdrive introduces a flat 25% critical chance for the player while under the effects of the drug. This mod does something very similar, however the bonuses are applied based on the weapons being held so that a projectile based weapon won't gain a bonus from the Energy Weapons Bobblehead or Tesla Magazine.

As of update 1. 1 we (I) at the office thought that we were too generous with the bonuses that we were giving. We wanted to make things a little bit harder but not so hard that you didn't want to use this mod. So we added in a little more immersion. The magazines will remain the same, because really collecting 10 of them is a pain in the butt already. But the bobbleheads, wow, you pick up one trinket and BOOM instant rewards. Well that isn't all that immersive now is it. So now you have to work for your rewards. If you have the appropriate bobblehead then for each level in perception you will gain a 1. 5% increase to critical hit damage up to 15%, because with a higher perception you should be able now where to hit someone to make it hurt. And with each level you put into luck you gain a 1. 5% chance at landing that critical hit up to 15%, because you really are a lucky bastard.

List of Changes:  - The following Bobbleheads have had their Critical Damage boost reduced to 15%, gained a Base Damage boost of 15% and a Critical Hit Chance of 15%.       - Big Guns, Energy Weap

📊 Mod Details

Game
Fallout 4 Mods
Author
Pr1meSh0ck
Version
1.1
Downloads
4,696
Endorsements
296
Category
Gameplay
Created
1/17/2016
Updated
2/1/2016

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