Nuka World Red Rocket Deep Clean
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 113 Player Settlement mods in this game by downloads
📋 About This Mod
Cleans/disables the normally perm junk and plants. Repairs sidewalk. RR sign/edges repaired. ESL Flagged, Precombine/previs rebuilt.
Big thanks to Vlits for making the Repaired Red Rocket meshes available!
What does this mod do?
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[]Cleans/disables the normally permanent trash, junk, wall/floor/ceiling stains and plants.
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]Does NOT affect any kind of quest, plot, or normally scrapable objects. If you could move it in workshop before its still there. Even trash![]V1. 2 is updated to use the Repaired Red Rocket nif files without Pump Arms.
[]Friendly reminder - Much like Far Harbor settlements, there are a lot of linked objects to the trash and debris throughout the settlement.
[]Examples: The armor crafting station links to debris beneath it, thankfully you can just relocate the station and the debris will disappear. In the back of the settlement a fridge connects to the junk pile it is in.
[]Sidewalk repaired and terrain/landscape lowered to not go over top it.
[]All ambient lights inside structure disabled.
[]Spotlight effects can be scrapped via the spotlights themselves, however the actual spotlights stay some kind of glitch.
[]Rebuilds the Precombines for 6 cells and 1 previs. QC tested collisions and visuals for all 9 cells in and around the previs.
[]ESL Flagged to not count against the 255 plugin max cap
All in one is done -> Commonwealth Deep Clean and Remodel Collection
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[]All vanilla and Far Harbor settlements are done, except for Oberland Station and Boston Airport which I am not doing a version of.
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]The installer will allow player to pick and choose which settlements they want.Mod Compatibility & SS2
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[]To improve compatibility place this mod last on load list.
[
]This is a stand alone version, not specifically patched for SS2 or any other mod series.[]Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.
Load Order and Visual glitches "Breaking Previs"
[]This mod has updated Precombine and Previs (PnP) files, last loaded mod takes over, so make sure to load this mod last.
[]PnP in a nutshell -> “There can be only one"
[]The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
[]One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
[]If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off
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[]To improve compatibility place this mod last on load list.
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[]All vanilla and Far Harbor settlements are done, except for Oberland Station and Boston Airport which I am not doing a version of.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- VilanceD
- Version
- 1.23
- Downloads
- 1,659
- Endorsements
- 111
- Category
- Player Settlement
- Created
- 11/5/2022
- Updated
- 3/26/2023
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