County Crossing Deep Clean and Remodel
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 8.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #57 of 113 Player Settlement mods in this game by downloads
📋 About This Mod
Cleans normally perm trash/junk, repairs house, makes most of settlement scrapable. Precombines/Previs rebuilt, ESL flagged, and Fully re-navmeshed.
What does this mod do?
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[]Cleans/Disables the normally permanent trash, junk, debris, plants, etc.
[
]Does NOT modify normally scrapable objects, trash or otherwise.[]Repairs house using lore friendly replacement, makes most of settlement clearable/scrapable!
Now scrapable or movable using place everywhere:
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[]Repaired home, and roof
[]Small shack
[]2 Power poles
[]Large Elm Tree
[]Farm Plot, plowed earth furrows under the mutfruit plants.
[]All lanterns, and when light source is scrapped or moved light effects disable properly now.
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[]Added in workshop door snap points to shack and both house doorways, points disable if structure is scrapped or moved.
[]Lowered terrain to not be inside the house.
[]FO4Edit cleaned
[]Navmesh fully rebuilt, also rigorously tested.
[]Precombines/Previs fully rebuilt & tested
[]ESL Flagged - so plugin will not count against 255 max. It does have a BA file, and for that there is a 500 or so max.
All in one is done -> Commonwealth Deep Clean and Remodel Collection
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[]This mod is part of the collection ^^^
[]All vanilla and Far Harbor settlements are done, except for Boston Airport which I am not doing a version of.
[]The installer will allow player to pick and choose which settlements they want.
Mod Compatibility & SS1/SS2 and Transfer Plans
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[]To maximize compatibility to other mods load this mod last.
[
]This mod should be 100% compatible with SS1/SS2 or Transfer plans for any plan designed for the vanilla Oberland.[]This is due to the fact I avoid moving most objects, and only disable normally permanent objects that plans would work around anyways.
Load Order and Visual glitches "Breaking Previs"
[]This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded last.
[]PnP in a nutshell -> “There can be only one"
[]The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
[]One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
[]If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conf
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[]To maximize compatibility to other mods load this mod last.
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[]This mod is part of the collection ^^^
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- VilanceD
- Version
- 1.34
- Downloads
- 1,548
- Endorsements
- 126
- Category
- Player Settlement
- Created
- 10/13/2022
- Updated
- 1/26/2023
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