No BloodWorm MoleRats Scorpions Teleport or Tunneling-BugFix
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #25 of 103 Bug Fixes mods in this game by downloads
📋 About This Mod
BugFix for freezing by Bloodworms in Mad Mulligan's mine.
In the image series you can see
1. how it was done (to use it for similar bugs).
2. see a run in Mad Mulligan's mine where <> 20 times was saved.
Bugfix for VAULT 81 in the hidden area and the Shamrock Taphouse.
Game freeze after fight against mole rat bloodworm, or scorpion ambush.
This fix in compatible with most mods. Only one keyword is added to the races that prevents tunneling.
We have tested it several times all mentioned areas. And we tested it with Sombre Mountain and no more freezing or savegame errors.
Sombre Mountain Mini DLC
see Pictures...
As long as the above race is changed in mods, it will work. However, new creations are not included. After all, I can't be clairvoyant...
No particular loading sequence is required. The ESL version does not require a mod slot.
Hope it will Help - have fun....
This Fallout 4 bug fix mod addresses save-freezing issues caused by Bloodworms, Mole Rats, and Scorpions in Nuka-World's Mad Mulligan's mine, Shamrock Taphouse, and Vault 81. It prevents these creatures from teleporting or tunneling, ensuring stable gameplay in those areas. With 1,598 endorsements and over 641k downloads, it's a proven fix for a common annoyance.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved fix with 1,598 endorsements and over 641k downloads—clearly solves a real problem.
- Targets specific, notorious freeze bugs in Nuka-World and Vault 81, saving you from corrupted saves.
- Lightweight and focused—no bloat, just fixes the tunneling/teleporting that crashes your game.
⚠️ Cons
- Last updated in April 2021—might not be compatible with the latest Fallout 4 patches or DLC updates.
- Only addresses three creature types in specific locations; other similar bugs may remain unfixed.
- No detailed documentation on exactly what changes are made under the hood, so you're trusting the author's word.
For Fallout 4 players who've rage-quit after a save freeze in Nuka-World or Vault 81. If you're tired of Bloodworms and Mole Rats teleporting through walls and wrecking your run, this is a must-have. Skip if you're on a modded playthrough with creature overhauls—might conflict.
💡 Beginner Tips
- Install with your mod manager (Vortex or MO2) to keep load order clean—place it near the bottom to override other creature behavior mods.
- If you're playing with mods that alter creature AI, test in Mad Mulligan's mine early to ensure no conflicts.
- Make a manual save before entering the affected areas, just in case the fix doesn't fully prevent the freeze on your setup.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Sirb Willy
- Version
- 1.0
- Downloads
- 641,065
- Endorsements
- 1,598
- Category
- Bug Fixes
- Created
- 4/19/2021
- Updated
- 4/25/2021
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
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