More Immersive Quest Start - Doom BFG (Creation Club)
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #90 of 142 Patches mods in this game by downloads
📋 About This Mod
Changes the quest for the Doom BFG from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the NPC.
Like the other mods in my "More Immersive Quest Start" series, this changes the quest so that it no longer starts when you exit vault 111 for the first time or on game load when you first install Doom BFG.
Adds in a Player Only, SetStage Trigger at the location of the NPC Mercy, in the Glowing Sea. When you get close enough, the quest will then pop up.
Without spoiling to much, check around the Cave, in the glowing sea.
Now available on Bethesda.net for XBOX & PS4 users thanks to the efforts of Chucksteel.
Other Mods In the 'More Immersive Quest Start' Series
Anti-materiel Rifle
Captain Cosmos
Fantasy Hero Set
Nuka-Cola Collector Workshop
Pint-sized Slasher
Prototype Gauss Rifle
Solar Cannon
Tunnel Snakes Rule!
Zetan Arsenal
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- ChibiCD
- Version
- 1.0
- Downloads
- 3,012
- Endorsements
- 154
- Category
- Patches
- Created
- 1/6/2019
- Updated
- 1/6/2019
🔧 How to Install Fallout 4 Mods
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