Lighthouse Papyrus Extender
🟠 Updated over a year ago⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #17 of 49 Utilities mods in this game by downloads
📋 About This Mod
Please use Hydra instead. It's much better, contains most of Lighthouse functions, and is actively maintained by active and more experienced mod authors. Lighthouse may as well be deprecated and not used anymore. Thanks for all of the support since the release <3
Information
What's this?
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[]This is an F4SE plugin that adds a fair amount of new functions to Papyrus. These range from data manipulation such as getting or setting internal values, to utility functions that open up advanced maths, conversion between different types, or otherwise accessing data that is not normally not available e.g. animation length and progress.[/]
[]Currently, this plugin only provides new functions. New Papyrus events will come later once I learn how to create those.[/]
Maintained by the Community!
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[]Because no one likes to have dozens of requirements for their mods - especially when the requirements are frameworks that just sit there - this plugin is a collaborative effort by talented mod authors. If you'd like to contribute, you can do so via the GitHub repository. The goal for this is to have everything in one place to avoid cases where multiple plugins or forks of the same plugin do the same thing.[/]
Documentation:
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[]The official in-depth documentation can be found in the Independent Fallout Wiki under the functions' respective pages.[/]
What's Inside
Functions:
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[]There are currently 187 new functions added. The full list can be found in the Index page in the Independent Fallout Wiki.[/]
[]New function requests can be made through the Forum post to make the request visible to everyone[/]
[]Bug reports should be detailed with reproduction info and snippets of code that causes the bugs[/]
[]Since some of the data exposed by the plugin can only be modified via manual plugin edits, the game might reset any changes made when a save is loaded or game is restarted. This is done for performance reasons by Bethesda and isn't a bug with the plugin[/]
Requirements
Mandatory:
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[]Fallout 4 Script Extender[/]
[]Address Library for F4SE Plugins[/]
[]Microsoft Visual C++ Redistributable for Visual Studio 2019[/]
Credits and Stuff
Me, myself and
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[]Fallout 4 Script Extender[/]
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[]There are currently 187 new functions added. The full list can be found in the Index page in the Independent Fallout Wiki.[/]
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[]The official in-depth documentation can be found in the Independent Fallout Wiki under the functions' respective pages.[/]
-
[]Because no one likes to have dozens of requirements for their mods - especially when the requirements are frameworks that just sit there - this plugin is a collaborative effort by talented mod authors. If you'd like to contribute, you can do so via the GitHub repository. The goal for this is to have everything in one place to avoid cases where multiple plugins or forks of the same plugin do the same thing.[/]
Lighthouse Papyrus Extender is a Fallout 4 Script Extender (F4SE) plugin that adds new Papyrus utilities for mod authors. With 5,329 endorsements and 823,118 downloads, it's a widely used tool for expanding scripting capabilities in mods.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (5,329 endorsements) — this is a staple for F4SE modding.
- Massive download count (823k) means it's battle-tested across many setups.
- Essential for mod authors who need extra scripting tools beyond vanilla Papyrus.
⚠️ Cons
- Description is bare-bones — no specific functions or examples listed, so you'll need to dig into docs elsewhere.
- Requires F4SE, which means you must keep it updated with game patches or it breaks.
- Last updated in late 2024 — if the game updates, you might wait for a compatibility patch.
For Fallout 4 mod authors who want to push scripting further and need extra Papyrus utilities. Also for players who use mods that depend on this extender — you'll need it installed for those mods to work. Skip if you're a pure player who never touches mods that require F4SE extensions.
💡 Beginner Tips
- Make sure you have the latest F4SE version installed and that it matches your game version — otherwise the extender won't load.
- If you're a mod author, check the mod's forum or Discord for documentation on the new functions, since the description here is minimal.
- For players, install this mod via your mod manager (like MO2 or Vortex) and ensure it's placed after F4SE in your load order.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- GELUXRUM
- Version
- 1.13.0
- Downloads
- 823,118
- Endorsements
- 5,329
- Category
- Utilities
- Created
- 7/1/2023
- Updated
- 11/29/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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